launch maps
#213
EvoM Guru
iTrader: (1)
what is the relationship between cells that are hit while on ttwo step? I highlight my 180 load cell at 5000, and 5250. Should the 5000 180 load be of more negative timing than the 180 5250? so that when its fuel cutting down its getting more retarded and that when the fuel cut turns off and the motor accellerates briefly its increasing timing relative?
#214
i gave the launch maps a shot and with -10* im building 18psi with my 35r. much better then the 5psi i was getting before. i took two videos but left the screenshots of my map on my other computer hopefully i remember to post that later.
#218
Hi there men. New to the site as I've never posted before (due to never needing to ask a question as everything is covered here lol) but been reading alot. Im wondering would some1 be a kind enough to get me started on a launch map if i emailed them it please. Im just nervous. My first evo 8 and its EDM Thanks
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SOEuro (Sep 11, 2021)
#223
ok, just started playing around with launch maps so bear with me.
I adapted raptord's -10 block, targetting 4500rpm stationary limit, and interlopolating up/down/all around.
used the fuel map from my high octane map.
Then i pulled some logs. From what i get out of it, i hit my -10 block, but from there all hell breaks loose. i am building boost 10psi-15psi.
you'll see from the graph, that's when i get 20+ counts of "knock". I think this knock is really just the backfire. as soon as the car starts moving, the knock goes away (on the graph). that said, the car bogs the heck down before transitioning to the high octane graph... i experimented with putting AFR to 10.0 in the fuel map and interlopolating, got similar results. what am i doing wrong here?
Time Seconds TPS RPM Ign Speed Knocksum
02:55.0 57.9168 51.7 4531.25 -10 0 1
02:55.2 58.11887 55.2 4531.25 -10 0 0
02:55.4 58.31894 73.7 4531.25 -10 0 6
02:55.6 58.51588 88.2 4500 -10 0 20
02:55.8 58.73292 100 4500 -10 0 33
02:56.0 58.92753 100 4000 -10 0 32
02:56.2 59.12962 100 2593.75 -10 0 32
02:56.4 59.32603 100 1750 4 0 0
02:56.6 59.54418 100 1562.5 8 6.21 0
02:56.8 59.73867 100 2250 6 6.21 0
02:57.0 59.93567 100 2187.5 5 6.21 0
I adapted raptord's -10 block, targetting 4500rpm stationary limit, and interlopolating up/down/all around.
used the fuel map from my high octane map.
Then i pulled some logs. From what i get out of it, i hit my -10 block, but from there all hell breaks loose. i am building boost 10psi-15psi.
you'll see from the graph, that's when i get 20+ counts of "knock". I think this knock is really just the backfire. as soon as the car starts moving, the knock goes away (on the graph). that said, the car bogs the heck down before transitioning to the high octane graph... i experimented with putting AFR to 10.0 in the fuel map and interlopolating, got similar results. what am i doing wrong here?
Time Seconds TPS RPM Ign Speed Knocksum
02:55.0 57.9168 51.7 4531.25 -10 0 1
02:55.2 58.11887 55.2 4531.25 -10 0 0
02:55.4 58.31894 73.7 4531.25 -10 0 6
02:55.6 58.51588 88.2 4500 -10 0 20
02:55.8 58.73292 100 4500 -10 0 33
02:56.0 58.92753 100 4000 -10 0 32
02:56.2 59.12962 100 2593.75 -10 0 32
02:56.4 59.32603 100 1750 4 0 0
02:56.6 59.54418 100 1562.5 8 6.21 0
02:56.8 59.73867 100 2250 6 6.21 0
02:57.0 59.93567 100 2187.5 5 6.21 0
#224
Evolved Member
iTrader: (10)
ok, just started playing around with launch maps so bear with me.
I adapted raptord's -10 block, targetting 4500rpm stationary limit, and interlopolating up/down/all around.
used the fuel map from my high octane map.
Then i pulled some logs. From what i get out of it, i hit my -10 block, but from there all hell breaks loose. i am building boost 10psi-15psi.
you'll see from the graph, that's when i get 20+ counts of "knock". I think this knock is really just the backfire. as soon as the car starts moving, the knock goes away (on the graph). that said, the car bogs the heck down before transitioning to the high octane graph... i experimented with putting AFR to 10.0 in the fuel map and interlopolating, got similar results. what am i doing wrong here?
Time Seconds TPS RPM Ign Speed Knocksum
02:55.0 57.9168 51.7 4531.25 -10 0 1
02:55.2 58.11887 55.2 4531.25 -10 0 0
02:55.4 58.31894 73.7 4531.25 -10 0 6
02:55.6 58.51588 88.2 4500 -10 0 20
02:55.8 58.73292 100 4500 -10 0 33
02:56.0 58.92753 100 4000 -10 0 32
02:56.2 59.12962 100 2593.75 -10 0 32
02:56.4 59.32603 100 1750 4 0 0
02:56.6 59.54418 100 1562.5 8 6.21 0
02:56.8 59.73867 100 2250 6 6.21 0
02:57.0 59.93567 100 2187.5 5 6.21 0
I adapted raptord's -10 block, targetting 4500rpm stationary limit, and interlopolating up/down/all around.
used the fuel map from my high octane map.
Then i pulled some logs. From what i get out of it, i hit my -10 block, but from there all hell breaks loose. i am building boost 10psi-15psi.
you'll see from the graph, that's when i get 20+ counts of "knock". I think this knock is really just the backfire. as soon as the car starts moving, the knock goes away (on the graph). that said, the car bogs the heck down before transitioning to the high octane graph... i experimented with putting AFR to 10.0 in the fuel map and interlopolating, got similar results. what am i doing wrong here?
Time Seconds TPS RPM Ign Speed Knocksum
02:55.0 57.9168 51.7 4531.25 -10 0 1
02:55.2 58.11887 55.2 4531.25 -10 0 0
02:55.4 58.31894 73.7 4531.25 -10 0 6
02:55.6 58.51588 88.2 4500 -10 0 20
02:55.8 58.73292 100 4500 -10 0 33
02:56.0 58.92753 100 4000 -10 0 32
02:56.2 59.12962 100 2593.75 -10 0 32
02:56.4 59.32603 100 1750 4 0 0
02:56.6 59.54418 100 1562.5 8 6.21 0
02:56.8 59.73867 100 2250 6 6.21 0
02:57.0 59.93567 100 2187.5 5 6.21 0
#225
is there a way to tell the system to ignore knock on launch?