help analysing this log
#1
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help analysing this log
did some third gear pulls and got fair amount of knock at first time, then a bit less on second pull, on third even less and at last time 0 or 1 knock.
what can cause such wierd behavior, sometimes it runs with almost zero knock, sometimes 10+
below are two logs of third gear pull. will upload the rom if needed
thanks in advance
what can cause such wierd behavior, sometimes it runs with almost zero knock, sometimes 10+
below are two logs of third gear pull. will upload the rom if needed
thanks in advance
Last edited by stunt2; Apr 13, 2011 at 05:21 PM.
#3
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there's no race gas available in my area currently running on 98 RON
about knock, haven't verified yet. is it phantom or real, can't understand why is it so unconstant. occurs at different loads, different rpm and different counts. sometimes doesn't occure at all
about knock, haven't verified yet. is it phantom or real, can't understand why is it so unconstant. occurs at different loads, different rpm and different counts. sometimes doesn't occure at all
#6
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Found your problem. When you're on your high octane map, your car pulls around 1-2 counts of knock, then it just gets worse from there cause it switches to your low octane map which is WAY lower timing than your high octane map. Here's what I would do and have done in this position.
Copy your high octane map and replace the low with it. Then take a about 3* out of your spooling up range and you'll be set. Then adjust your timing from there on your high. Let me know what you come up with.
Copy your high octane map and replace the low with it. Then take a about 3* out of your spooling up range and you'll be set. Then adjust your timing from there on your high. Let me know what you come up with.
#7
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should I copy over timing only or afr map too ?
p.s. how is it possible to swich to low octane maps on 1-2 count of knock ? is it common and must be so ?
and also, that transition between maps, how does it explain that the knock sometimes occurs 10+, sometimes 0. on what does it depend
p.s. how is it possible to swich to low octane maps on 1-2 count of knock ? is it common and must be so ?
and also, that transition between maps, how does it explain that the knock sometimes occurs 10+, sometimes 0. on what does it depend
Last edited by stunt2; Apr 14, 2011 at 12:47 PM.
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#8
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I would leave the low octane maps alone and just work on your high octane maps. Just put in the timing that the ecu wants at those loads and smooth it out from there.
I've logged in the rain once and with wheel spin and the car bouncing around I've had knock counts as high as 17dropping down to 9. The next day when it was clear out no changes made to the maps 1 to 2 occasional knocks.
Leave your low octane maps alone they're there for a reason.
I've logged in the rain once and with wheel spin and the car bouncing around I've had knock counts as high as 17dropping down to 9. The next day when it was clear out no changes made to the maps 1 to 2 occasional knocks.
Leave your low octane maps alone they're there for a reason.
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I've logged in the rain once and with wheel spin and the car bouncing around I've had knock counts as high as 17dropping down to 9. The next day when it was clear out no changes made to the maps 1 to 2 occasional knocks.
#10
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I would leave the low octane maps alone and just work on your high octane maps. Just put in the timing that the ecu wants at those loads and smooth it out from there.
I've logged in the rain once and with wheel spin and the car bouncing around I've had knock counts as high as 17dropping down to 9. The next day when it was clear out no changes made to the maps 1 to 2 occasional knocks.
Leave your low octane maps alone they're there for a reason.
I've logged in the rain once and with wheel spin and the car bouncing around I've had knock counts as high as 17dropping down to 9. The next day when it was clear out no changes made to the maps 1 to 2 occasional knocks.
Leave your low octane maps alone they're there for a reason.
#12
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