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1 byte load not right?

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Old Feb 24, 2009 | 10:48 AM
  #1  
leecavturbo's Avatar
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1 byte load not right?

my 1 byte load goes to 255 and holds it pefectly while on boost.
its as if my load is higher but whatever scale or setting there is it will only record a max of 255!
.
.

Last edited by leecavturbo; Feb 24, 2009 at 10:54 AM.
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Old Feb 24, 2009 | 11:41 AM
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From: Fl/Jam
Is it just me or are you not logging 1 byte load?
1 byte load is an additional patch that you need.
https://www.evolutionm.net/forums/ec...d-v5-10-a.html

Last edited by raasfaas; Feb 24, 2009 at 11:45 AM.
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Old Feb 24, 2009 | 01:33 PM
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Originally Posted by raasfaas
Is it just me or are you not logging 1 byte load?
1 byte load is an additional patch that you need.
https://www.evolutionm.net/forums/ec...d-v5-10-a.html
yeh its patched. i think. column after calc load no?
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Old Feb 24, 2009 | 01:55 PM
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From: Fl/Jam
No that's load11bit, its not the same. After you do the patch it should look something like this:
Attached Thumbnails 1 byte load not right?-untitled.jpg  
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Old Feb 24, 2009 | 03:15 PM
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Thx^
i'll get the patched checked.
speed is also not reporting(logging) correctly is that a common problem yet to be resolved?
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Old Feb 24, 2009 | 03:20 PM
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why wouldnt everyone just log 2byte?
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Old Feb 24, 2009 | 03:25 PM
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Originally Posted by rallykid
why wouldnt everyone just log 2byte?
i dunno is the patch anymore complex? or not available on my rom?
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Old Feb 24, 2009 | 03:58 PM
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2byte requires some setup in the ROM - 1byte only requires using my mod rom and adding the 1byte load to evoscan..

2byte also consumes more logging speed

2byte is also prone to high/low byte mismatch - ie your graph has incorrect peaks/troughs.
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Old Feb 24, 2009 | 04:44 PM
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I get those crazy peaks all the time in two byte. I thought my car was actually freaking out at first.
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