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Kernel in .RPG files

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Old Nov 10, 2009 | 02:29 PM
  #1  
Ceddy's Avatar
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From: Reading, PA
Kernel in .RPG files

Has anyone played with any of the MUT Flash Tool .RPG files?

I was looking at some of the H8(1998-2000) .RPGs today and found the flash kernel.

The H8s load the kernel to F290 in RAM, and in the .RPG right before the kernel is F290 as a "header".

The ROM image has all the bytes inverted with a 9 byte command string every 1024 bytes.

Anyone know the commands? Has this been looked at before?
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Old Nov 10, 2009 | 05:07 PM
  #2  
MattS00's Avatar
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From: IL
http://www.aktivematrix.com/forum/viewtopic.php?p=4466

This is the only discussion I remember, that even sounds similar to what you are talking about. Also, the last time I checked, the ecu flash log reports that the kernel is loaded to a slightly different address. Also, when you say bytes inverted are you talking about endian?
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Old Nov 10, 2009 | 05:48 PM
  #3  
Ceddy's Avatar
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From: Reading, PA
Originally Posted by MattS00
Also, when you say bytes inverted are you talking about endian?
inverted = 255-x
0=255, 1=254, 2=253, etc...

The ROM code is inverted, but the kernel is normal.

All the H8s I've looked at: DSM, Mirage, 3000GT, have the 0xF290 RAM execute thing, even a kernel written from scratch would have to hook in there.

The kernel is about 3k in size, seems to be a lot more code then would be needed.

I wondering if EcuFlash uses the Mitsu kernel or its own.
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