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Old Nov 4, 2008 | 06:02 AM
  #16  
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Originally Posted by C6C6CH3vo
US patent 4508079. Mitsu's been at it since 1983. Mechanism not too different than the current, except distributor retard .

Maybe the voltage (vibration signal) goes through a rpm/load filter, a -10 - 45* expansion stroke filter for each cyl, then a frequency filter.
lol, nuts. That Patent is way over my head. There's a reason I only slid by in my EE classes.
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Old Nov 11, 2008 | 05:32 AM
  #17  
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Any new understanding? I do believe this thread would benefit: https://www.evolutionm.net/forums/sh...=1#post6330128
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Old Nov 11, 2008 | 06:47 AM
  #18  
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From: Lattitude 48.38°, Longitude 17.58°, Altitude 146m = Slovakia, for common dude
Originally Posted by honki24
Any new understanding? I do believe this thread would benefit: https://www.evolutionm.net/forums/sh...=1#post6330128
Working on it. I still do not have the complete picture, but it gets better .
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Old Nov 11, 2008 | 12:42 PM
  #19  
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The system described in that patent is essentially a microphone that feeds an analog bandpass filter and the output of the filter is integrated over time. This analog signal is then passed through an A/D converter and used directly as the knock signal. If this is how the Evo's knock detection works, there's no FFT going on in the code, which wouldn't entirely surprise me. Processing power is at a premium in that controller and doing an FFT and then all the digital processing to filter out the signal takes up a lot of processor time.
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Old Nov 12, 2008 | 06:27 AM
  #20  
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The posted patent is over 15 years old, I wouldn't assume same approach alltogether. Interesting thing is all subsequent related mitsu patents (later than the posted one) included a form of ion sensing within spark signal, beside the knock sensor signal which ultimately acted upon ignition retard duty to coils.
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Old Nov 13, 2008 | 04:46 AM
  #21  
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whats the lowest load/rpm they have seen knock occur at.

i swear I could hear pinging at low rpm (1500) and high gear (3rd) ....nothing in the logs...

not normal driving conditions, but i wanted to test out my new low load/rpm timing...

tried to replicate it and nothing
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Old Nov 13, 2008 | 09:13 AM
  #22  
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Maybe it's set not to pull spark at rpm level where knock is harmless.


What do we know about the 12 filter tables? I notice #7 and several others show distinct lower values at 1500rpm and below. Would be interesting if pasting the values from 2000rpm into 1500rpm would allow knock indication when it's heard.

Last edited by C6C6CH3vo; Nov 13, 2008 at 10:18 AM.
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Old Nov 13, 2008 | 01:42 PM
  #23  
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I would be fairly confident that the ECU is only looking for a particular frequency in amounst the knock voltage signal. The same way in which you can hear the distinct pops when you use headphones to listen for knock.

I have a couple of 2D maps that I am going to have a play with today if time permits that I have a good feeling have alot to do with knock sensitivity. The more I play with this the more I dont believe there are any 3D filters. If you have a good look around the early Evo7 roms which are quite bare of 3D maps, there is very little there that can be a filter map, yet they still use knock control to pretty much similar specs to cars that came after it.
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Old Nov 14, 2008 | 09:18 AM
  #24  
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If I get ambitious enough I might change some of the values in the 80% 2000rpm range to see wich maps might cure the knock readings I get in the area just for testing.

No scientific theory used, just the dreaded shoot-from-the-hip style I'm proficient with. It's just that there's 12 of them, discouraging.
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Old Nov 14, 2008 | 09:14 PM
  #25  
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I disagree, if you take the DFT it is a WHOLE lot faster and is VERY efficient.
With todays techonology im almost certain Mitsu is using the DFT for knock control.

Originally Posted by GTLocke13
The system described in that patent is essentially a microphone that feeds an analog bandpass filter and the output of the filter is integrated over time. This analog signal is then passed through an A/D converter and used directly as the knock signal. If this is how the Evo's knock detection works, there's no FFT going on in the code, which wouldn't entirely surprise me. Processing power is at a premium in that controller and doing an FFT and then all the digital processing to filter out the signal takes up a lot of processor time.
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Old Nov 15, 2008 | 02:41 AM
  #26  
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C6, what addresses and what rom are you going to play with?
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Old Nov 15, 2008 | 06:24 AM
  #27  
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Originally Posted by C6C6CH3vo
No scientific theory used, just the dreaded shoot-from-the-hip style I'm proficient with.

Sometimes this method is engineering at it's best!


Oh, and you need to swing by and check out the new motor, she is a pretty one!

Once I get my Sparktech ignition, she will be a monster!
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Old Nov 15, 2008 | 04:21 PM
  #28  
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From: sc
Originally Posted by Mattjin
C6, what addresses and what rom are you going to play with?
96420007. No address play, just flash a few changes in problem areas of filters and see what happens. Should be safe if the rpm axis is true.



Originally Posted by tkklemann
Sometimes this method is engineering at it's best!


Oh, and you need to swing by and check out the new motor, she is a pretty one!

Once I get my Sparktech ignition, she will be a monster!
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Old Nov 16, 2008 | 01:55 AM
  #29  
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C6, I mean the address locations of the maps. Just interested to see if you are playing with maps that are really related to knock, or mislabelled as most xml's are. PM me if you would like some assistance.
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Old Nov 17, 2008 | 10:17 AM
  #30  
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From: sc
Originally Posted by Mattjin
C6, I mean the address locations of the maps. Just interested to see if you are playing with maps that are really related to knock, or mislabelled as most xml's are. PM me if you would like some assistance.
PMing
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