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Knock control - load vs RPM table found

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Old Apr 30, 2009 | 01:17 PM
  #286  
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Originally Posted by tephra
lower your knock retard hold time, so knock drops off quicker
were is that table? i went through the entire thread and could not find it.
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Old Apr 30, 2009 | 01:27 PM
  #287  
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I found that I hadf a couple addresses different for LS and BE. I changed them according to that post.

I noticed that if I change the RPM value for the BE Start it will also change the LS start value. This is using the following addresses....

LeanSpool Enable=2500 (address = 1681)
LeanSpoolDisable=7800 (address = 1685)
BoostEnhancement (anti-lag) START RPM= 0 (address = 1680)
BoostEnhancement (anti-lag) STOP RPM= 1500 (address = 1682)

Last edited by Appauldd; Apr 30, 2009 at 01:54 PM.
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Old Apr 30, 2009 | 01:42 PM
  #288  
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Originally Posted by tephra
lower your knock retard hold time, so knock drops off quicker

Originally Posted by elhalisf
were is that table? i went through the entire thread and could not find it.
Let me first say, that This is kick A$$! Excellent work jcsbanks!

+1 I went through my rom, and I do NOT have this table. And I have read most of this thread... Can some1 post up the patch, so I can add it to my 88590015?
I will start going through this thread again, to see if I can find it...
Edit: I went through the entire thread, and didnt find any info reguarding this "knock retard hold time" But I now understand things...
TIA

Phil

Last edited by nonschlont; Apr 30, 2009 at 03:37 PM.
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Old Apr 30, 2009 | 04:27 PM
  #289  
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ive posted it a couple of times - search for posts by me with "knock" and "time" and then you should find the address.

^ applaud - dont use the BE addresses, you can see that BE start overlaps LS start, and BE stop actually overlaps ANOTHER LS parameter...
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Old Apr 30, 2009 | 06:21 PM
  #290  
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From: Chandler, AZ
Originally Posted by tephra
ive posted it a couple of times - search for posts by me with "knock" and "time" and then you should find the address.

^ applaud - dont use the BE addresses, you can see that BE start overlaps LS start, and BE stop actually overlaps ANOTHER LS parameter...
have you located the address for the 94170015 rom id?
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Old Apr 30, 2009 | 07:31 PM
  #291  
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From: Ca
Originally Posted by tephra
ive posted it a couple of times - search for posts by me with "knock" and "time" and then you should find the address.

^ applaud - dont use the BE addresses, you can see that BE start overlaps LS start, and BE stop actually overlaps ANOTHER LS parameter...
Dave, this is what Im looking for, right? And is this the correct address for my rom 88590015? And I'll set it to 80. and change the "NewMaps" w/ the knock control stuff...

<table name="KnockSum decay timer" category="NewMaps" address="1384" type="1D" scaling="uint16"/>

Last edited by nonschlont; Apr 30, 2009 at 07:33 PM.
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Old Apr 30, 2009 | 07:32 PM
  #292  
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might be right.

whats the original number? 160? if so then you are probably ok to change it...
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Old Apr 30, 2009 | 07:42 PM
  #293  
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From: Ca
Originally Posted by tephra
might be right.

whats the original number? 160? if so then you are probably ok to change it...
ya the original # is 160. I set it to 80, per your recommendation.
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Old Apr 30, 2009 | 07:46 PM
  #294  
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It's not really a recommendation, just what helped me

160 -> 80 = half the amount of time for knock to come down...
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Old Apr 30, 2009 | 07:48 PM
  #295  
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From: Ca
Originally Posted by tephra
It's not really a recommendation, just what helped me

160 -> 80 = half the amount of time for knock to come down...
sounds good to me. I'll give it a shot... thanks again.

Last edited by nonschlont; Apr 30, 2009 at 07:57 PM.
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Old Apr 30, 2009 | 07:52 PM
  #296  
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Dave, do you know the address for 96530006?

~Zach
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Old Apr 30, 2009 | 08:00 PM
  #297  
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try 0x1784
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Old Apr 30, 2009 | 08:13 PM
  #298  
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So am I OK with what I changed it to? Is the settings above "stock" so I can delete them?
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Old Apr 30, 2009 | 08:16 PM
  #299  
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That's it, thanks!
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Old Apr 30, 2009 | 08:47 PM
  #300  
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Originally Posted by tephra
try 0x1784
This works for 94170015 too.
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