Notices

Knock Algorithm (and the Low/High Oct table delta)

Thread Tools
 
Search this Thread
 
Old Oct 31, 2011 | 08:42 PM
  #16  
JohnBradley's Avatar
Evolved Member
Shutterbug
Liked
Loved
Community Favorite
iTrader: (30)
 
Joined: Jan 2004
Posts: 11,406
Likes: 78
From: Northwest
Interesting. On the one hand it would explain why some cars dont really ever seem to knock and others are phantom knockers from H. Have to do some testing and see.

What I have learned from code is in a Mitsu it never does exactly what it says.

Aaron
Reply
Old Nov 1, 2011 | 01:31 PM
  #17  
Clipse3GT's Avatar
Account Disabled
iTrader: (10)
 
Joined: Dec 2005
Posts: 2,185
Likes: 2
From: Cleveland, OH
Originally Posted by JohnBradley
Interesting. On the one hand it would explain why some cars dont really ever seem to knock and others are phantom knockers from H. Have to do some testing and see.

What I have learned from code is in a Mitsu it never does exactly what it says.

Aaron
Because there is always another algorithm that acts besides the one you are trying to adjust or bypass. Something is always compensating.
Reply
Old Nov 1, 2011 | 01:39 PM
  #18  
murlo26's Avatar
Evolved Member
iTrader: (9)
 
Joined: Aug 2008
Posts: 4,119
Likes: 1
From: Minnesota
Hey, I am not compensating! A 600whp car is just fun, not compensating!
Reply
Old Nov 2, 2011 | 11:10 AM
  #19  
UT_EvoX's Avatar
Evolving Member
 
Joined: Oct 2009
Posts: 438
Likes: 0
From: SL, UT
This doesn't make much sense. My low octane and high octane maps are only a few degrees different in areas I'm currently experiencing 5-8 counts of phantom knock.

Data logging today to see if re-torquing and properly aligning the knock sensor made any difference.
Reply
Old Nov 2, 2011 | 05:29 PM
  #20  
chetrickerman's Avatar
Evolved Member
Veteran: Army
iTrader: (7)
 
Joined: Dec 2008
Posts: 575
Likes: 1
From: Colorado Springs
Originally Posted by UT_EvoX
This doesn't make much sense. My low octane and high octane maps are only a few degrees different in areas I'm currently experiencing 5-8 counts of phantom knock.

Data logging today to see if re-torquing and properly aligning the knock sensor made any difference.
Make the low octane timing map the same as the high octane timing map, then do some logs.
Reply
Old Nov 3, 2011 | 10:09 AM
  #21  
UT_EvoX's Avatar
Evolving Member
 
Joined: Oct 2009
Posts: 438
Likes: 0
From: SL, UT
Originally Posted by chetrickerman
Make the low octane timing map the same as the high octane timing map, then do some logs.
I don't want to take this thread off topic, but I will say I've tried this a couple times now I either have some extra engine noise with this new built block, the exhaust leak I have is registering as knock, or the knock sensor I rigged to work from a similar car (same NTK part #) really isn't working that great Though it was initially, so
Reply
Old Nov 3, 2011 | 10:55 AM
  #22  
fostytou's Avatar
EvoM Community Team
iTrader: (15)
 
Joined: Sep 2006
Posts: 3,143
Likes: 7
From: Aurora, IL
Originally Posted by UT_EvoX
I don't want to take this thread off topic, but I will say I've tried this a couple times now I either have some extra engine noise with this new built block, the exhaust leak I have is registering as knock, or the knock sensor I rigged to work from a similar car (same NTK part #) really isn't working that great Though it was initially, so
Please start a different topic. Rigging a knock sensor isn't the greatest idea without some real insider knowledge of how to tune those tables... even torqueing the factory sensor wrong can lead to false readings.
Reply
Old Nov 3, 2011 | 12:11 PM
  #23  
UT_EvoX's Avatar
Evolving Member
 
Joined: Oct 2009
Posts: 438
Likes: 0
From: SL, UT
Originally Posted by fostytou
Please start a different topic. Rigging a knock sensor isn't the greatest idea without some real insider knowledge of how to tune those tables... even torqueing the factory sensor wrong can lead to false readings.
I was just replying to the guy as to not be rude. No need to try to undermine my credibility. I've been in this game for 5+ years now, and I'm most certainly aware of what you mentioned in your post.



Anyway, directly related to Evo X Knock Algorithms and Maps, has anybody found the "Knock Load" map for the Evo X - this pretty much was the silver bullet for curing tip-in knock on the earlier Evos. I know there is a map that seems to correlate with load thresholds for affecting the learned octane level, but that's not what I'm looking for.
Reply
Old Apr 7, 2012 | 08:26 AM
  #24  
tephra's Avatar
Thread Starter
EvoM Guru
15 Year Member
iTrader: (6)
 
Joined: Feb 2007
Posts: 9,486
Likes: 67
From: Melbourne, Australia
ok so I did some more code debuggeration and have found that:

1) when the above the knock load threshold table (which you are most of the time) AND when your high/low timing map delta * 3 > KNOCK_SUM (which again is most of the time) you are basically asking for increased sensitivity to knock

so by setting the high/low octane maps the same you are in effect desensitising the knock sensor

2) still working on #2
Reply
Old Apr 8, 2012 | 11:51 PM
  #25  
chetrickerman's Avatar
Evolved Member
Veteran: Army
iTrader: (7)
 
Joined: Dec 2008
Posts: 575
Likes: 1
From: Colorado Springs
thank you for keeping up on this tephra
Reply
Old Apr 12, 2012 | 03:35 AM
  #26  
Clipse3GT's Avatar
Account Disabled
iTrader: (10)
 
Joined: Dec 2005
Posts: 2,185
Likes: 2
From: Cleveland, OH
Originally Posted by tephra
ok so I did some more code debuggeration and have found that:

1) when the above the knock load threshold table (which you are most of the time) AND when your high/low timing map delta * 3 > KNOCK_SUM (which again is most of the time) you are basically asking for increased sensitivity to knock

so by setting the high/low octane maps the same you are in effect desensitising the knock sensor

2) still working on #2
Yeah I found this out a while ago through some map testing. Keeping the high/low maps the same and adjusting the multipliers got rid of much of the phantom knock.
Reply
Old Jul 29, 2012 | 05:55 PM
  #27  
01CBR929's Avatar
Evolving Member
iTrader: (8)
 
Joined: Aug 2005
Posts: 423
Likes: 0
From: TN
Interesting... man some people have some scary knock sums. I made a few pulls today... saw nothing more than a 1 count.
Reply
Old Sep 13, 2012 | 12:20 PM
  #28  
sgoodwin1's Avatar
Newbie
 
Joined: Sep 2011
Posts: 18
Likes: 0
From: texas
I had the same prob with my evo x knocking here and there and sometimes would get 3-8 counts at 6500 to 7000 rpm but it would come and go my first couple logs would be 0 knock. This was on a Cobb ots map so I set the low octane timing map the same as the high and all that knock went away I only get 1 count sometimes also the car runs better pulls harder and timing logs match the map. Only thing is now I get the rear o2 code that I never got before. Btw this was how my evo 8 was setup
Reply
Old Sep 13, 2012 | 09:31 PM
  #29  
sgoodwin1's Avatar
Newbie
 
Joined: Sep 2011
Posts: 18
Likes: 0
From: texas
Originally Posted by sgoodwin1
I had the same prob with my evo x knocking here and there and sometimes would get 3-8 counts at 6500 to 7000 rpm but it would come and go my first couple logs would be 0 knock. This was on a Cobb ots map so I set the low octane timing map the same as the high and all that knock went away I only get 1 count sometimes also the car runs better pulls harder and timing logs match the map. Only thing is now I get the rear o2 code that I never got before. Btw this was how my evo 8 was setup
I forgot to mention the ecu was pulling timing with no knock present even at low rpm so strange its like wtf is going on there obviously must be more undefined tables in the ecu
Reply
Old Sep 14, 2012 | 03:41 PM
  #30  
fostytou's Avatar
EvoM Community Team
iTrader: (15)
 
Joined: Sep 2006
Posts: 3,143
Likes: 7
From: Aurora, IL
Originally Posted by sgoodwin1
so I set the low octane timing map the same as the high and all that knock went away I only get 1 count sometimes also the car runs better pulls harder and timing logs match the map
Originally Posted by tephra
I would advise AGAINST doing this, from what I can see in the code the ECU basically uses the difference between the two tables divided by 0.35 (to get it into KnockSum compatible number) as a MAXIMUM limit when calculating KnockSum.
I think you are doing it wrong.... and possibly going to blow up your car. Maybe you should contact COBB about the maps being incorrect or check to see if you are using the correct OTS map...
Reply



All times are GMT -7. The time now is 09:40 AM.