ECUFLASH: Reactive Solenoid Maps: When do they interpolate?
Bringing this post back from the dead ... can anyone tell me why my stock 2010 X SE would have the Xover set at 161? I mean dang that means I am not even using my low gear maps :O
EDIT: Leaving the above for posterity ... beyond that, never mind, I see what is happening now and what Gunzo is doing with his boost maps.
EDIT: Leaving the above for posterity ... beyond that, never mind, I see what is happening now and what Gunzo is doing with his boost maps.
161 is right between 1st and 2nd in the MR
The altitude thing is a rumor. My RA uses the different maps depending on crossover at sea level and 7000 feet. Yes, tested.
Last edited by razorlab; Dec 21, 2010 at 10:15 PM.
Bringing this post back from the dead ... can anyone tell me why my stock 2010 X SE would have the Xover set at 161? I mean dang that means I am not even using my low gear maps :O
EDIT: Leaving the above for posterity ... beyond that, never mind, I see what is happening now and what Gunzo is doing with his boost maps.
EDIT: Leaving the above for posterity ... beyond that, never mind, I see what is happening now and what Gunzo is doing with his boost maps.
In OEM form, map 1b is 5th gear on a gsr, and 6th gear in an SST car.
In OEM form maps 2 (low gear) are first gear.
Yup I think I got it it now. What threw me for a loop was looking at Gunzo's MR map and seeing a crossover of 60. I guess im still left wondering if I don't want to keep first gear as low only vice first thru third because first is sooo low of a gear it can be hard to control when not doing a wot run. But im also considering playing with the slope of the table that is also based on TPS to give me even less boost at part throttle.
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3port, base, ecuflash, evo, evolutionm, explanations, interpolation, map, maps, passive, port, reactive, solenoid, solenoids, wgdc








