Please inspect my v2->v2 conversion
Thread Starter
Evolving Member
iTrader: (3)
Joined: Dec 2003
Posts: 123
Likes: 0
From: Spanish Fork, UT
Please inspect my v2->v3 conversion
Can someone please check my maps posted below, and tell me if it looks like I converted them from v2 to v3 properly?
Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.
http://sparky.woo-hoo.com/evo/xede/
Thanks!
Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.
http://sparky.woo-hoo.com/evo/xede/
Thanks!
Originally Posted by madpacket
Can someone please check my maps posted below, and tell me if it looks like I converted them from v2 to v3 properly?
Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.
http://sparky.woo-hoo.com/evo/xede/
Thanks!

Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.
http://sparky.woo-hoo.com/evo/xede/
Thanks!

2) fill in the 20% load row of the boost table to get response back.
I run the plug gap at .024 to prevent misfires in HOT weather.
Last edited by Jorge T; Aug 21, 2005 at 06:41 AM.
Thread Starter
Evolving Member
iTrader: (3)
Joined: Dec 2003
Posts: 123
Likes: 0
From: Spanish Fork, UT
Originally Posted by Jorge T
1) on your knock table change the input to knock adjust to knock .
2) fill in the 20% load row of the boost table to get response back.
2) fill in the 20% load row of the boost table to get response back.
Okay, so right now I edit Knock map. Currently "Input Variable" is set to "-> AN0 in".
You are telling me to make it instead say "Knock adjust" ?
I'm not sure if the end of your sentence "knock ." means change something else, too.
As for #2, zeroed out the bottom lines in the boost table to get rid of an annoying clicking sound, as advised in the following thread:
https://www.evolutionm.net/forums/sh...d.php?t=150795
Would doing so make the response slower all around? I thought it would just make less boost at low-throttle only.
Thanks again!
Last edited by madpacket; Aug 21, 2005 at 01:54 PM.
iirc change to "Knock adjust" as I saw on a V3 map Shiv made. V2 used MAFin .
You have 3 rows zero'd out on the boost table only need 2. With 3 rows watesgate will be open most of the time and will make the off-on boost transition slow.
You have 3 rows zero'd out on the boost table only need 2. With 3 rows watesgate will be open most of the time and will make the off-on boost transition slow.
Last edited by Jorge T; Aug 22, 2005 at 10:09 AM.
Thread Starter
Evolving Member
iTrader: (3)
Joined: Dec 2003
Posts: 123
Likes: 0
From: Spanish Fork, UT
Originally Posted by Jorge T
iirc change to "Knock adjust" as I saw on a V3 map Shiv made. V2 used MAFin .
Originally Posted by Jorge T
You have 3 rows zero'd out on the boost table only need 2. With 3 rows watesgate will be open most of the time and will make the off-on boost transition slow.
If I remember right, I zeroed out first two lines, was still clicking, then zeroed the 3rd line. So basically it clicks with anything entered on the first three lines. So if I have to live with the clicking in the 3rd row and it helps response, should I just leave all three lines with nonzeros?
Thanks again!


