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Please inspect my v2->v2 conversion

 
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Old Aug 20, 2005 | 01:39 PM
  #1  
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From: Spanish Fork, UT
Please inspect my v2->v3 conversion

Can someone please check my maps posted below, and tell me if it looks like I converted them from v2 to v3 properly?
Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.

http://sparky.woo-hoo.com/evo/xede/

Thanks!

Old Aug 21, 2005 | 06:31 AM
  #2  
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Originally Posted by madpacket
Can someone please check my maps posted below, and tell me if it looks like I converted them from v2 to v3 properly?
Car seems a bit down on power. Maybe it is the heat, though. But I'd like to see if I did the maps right.
Also replaced plugs BR8ES with .028 gap. Is that too big a gap? What would a too-big gap do to power? It idles smoothly enough.

http://sparky.woo-hoo.com/evo/xede/

Thanks!

1) on your knock table change the input to knock adjust to knock .
2) fill in the 20% load row of the boost table to get response back.

I run the plug gap at .024 to prevent misfires in HOT weather.

Last edited by Jorge T; Aug 21, 2005 at 06:41 AM.
Old Aug 21, 2005 | 01:52 PM
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Originally Posted by Jorge T
1) on your knock table change the input to knock adjust to knock .
2) fill in the 20% load row of the boost table to get response back.
Thanks!

Okay, so right now I edit Knock map. Currently "Input Variable" is set to "-> AN0 in".

You are telling me to make it instead say "Knock adjust" ?

I'm not sure if the end of your sentence "knock ." means change something else, too.

As for #2, zeroed out the bottom lines in the boost table to get rid of an annoying clicking sound, as advised in the following thread:

https://www.evolutionm.net/forums/sh...d.php?t=150795

Would doing so make the response slower all around? I thought it would just make less boost at low-throttle only.

Thanks again!

Last edited by madpacket; Aug 21, 2005 at 01:54 PM.
Old Aug 22, 2005 | 09:43 AM
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iirc change to "Knock adjust" as I saw on a V3 map Shiv made. V2 used MAFin .


You have 3 rows zero'd out on the boost table only need 2. With 3 rows watesgate will be open most of the time and will make the off-on boost transition slow.

Last edited by Jorge T; Aug 22, 2005 at 10:09 AM.
Old Aug 22, 2005 | 10:53 AM
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Originally Posted by Jorge T
iirc change to "Knock adjust" as I saw on a V3 map Shiv made. V2 used MAFin .
Agreed that v2 used MAF in. Shiv or Vishnu, will you please confirm the advisability of the above change? thanks!


Originally Posted by Jorge T
You have 3 rows zero'd out on the boost table only need 2. With 3 rows watesgate will be open most of the time and will make the off-on boost transition slow.
With even one more line not zeroed out, I get the annyoing clicking sound. Will that wear out the boost control or cause other harm?

If I remember right, I zeroed out first two lines, was still clicking, then zeroed the 3rd line. So basically it clicks with anything entered on the first three lines. So if I have to live with the clicking in the 3rd row and it helps response, should I just leave all three lines with nonzeros?

Thanks again!
Old Aug 22, 2005 | 12:03 PM
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Xede confing out of another V3 file.

Last edited by Jorge T; Oct 11, 2007 at 06:04 AM.
 




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