Ecu based fan control ?
#20
Evolving Member
Thread Starter
Hmm... I agree, that I am rookie, but I hope it's right xml. I've modified 88590015.xml, which comes with v5.10 JDM Map package. My laptop is weird maybe
#22
Evolving Member
Thread Starter
Win Xp. Maybe I should modify some evo9base.xml ?
This second pack is what I use: http://evoecu.logic.net/wiki/File:88..._Boost_Ctl.zip
This second pack is what I use: http://evoecu.logic.net/wiki/File:88..._Boost_Ctl.zip
#25
Evolving Member
Thread Starter
Hello. I'd like to refresh this topic, because I found strange thing. I have changed few columns in my fan settings and I observed that my fan is turning on only when I turn off igintion. When engine is working - fan doesn't turns on... WTF ?
#26
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Roadspike,
Thanks for those fan tables...
Do you know a place where I can get as close to a complete 88590015v7 xml as possible. I keep finding things that I would like to mess with(in various tuning guides) and then find out they are not in my v7xml. Also should I put these in the base 88590015 file or in the v7.xml?
thanks,
Thanks for those fan tables...
Do you know a place where I can get as close to a complete 88590015v7 xml as possible. I keep finding things that I would like to mess with(in various tuning guides) and then find out they are not in my v7xml. Also should I put these in the base 88590015 file or in the v7.xml?
thanks,
#28
88580714/88580014 tables are as following....
<scaling name="Percent (128)" units="Percent (%)" toexpr="x/1.28" frexpr="x*1.28" format="%.0f" min="0" max="100" inc="1" storagetype="uint8" endian="big"/>
<table name="Thermo Fan Duty 0-22kph" category="Miscellaneous" address="5114" type="3D" level="2" swapxy="true" scaling="Percent (128)">
<table name="Conditions" type="Static X Axis" elements="3">
<data>Main Fan 0-22kph</data>
<data>A/C Fan 0-22kph</data>
<data>Main+A/C 0-22kph</data>
</table>
<table name="Engine Temp" address="713C" type="Y Axis" elements="12" scaling="Temp"/>
</table>
<table name="Thermo Fan Duty >22kph" category="Miscellaneous" address="4036" type="3D" level="2" swapxy="true" scaling="Percent (128)">
<table name="Conditions" type="Static X Axis" elements="9">
<data>Main Fan 20-50kph</data>
<data>Main Fan 50-80kph</data>
<data>Main Fan 80->>kph</data>
<data>A/C Fan 20-50kph</data>
<data>A/C Fan 50-80kph</data>
<data>A/C Fan 80->>kph</data>
<data>Main+A/C 20-50kph</data>
<data>Main+A/C 50-80kph</data>
<data>Main+A/C 80->>kph</data>
</table>
<table name="Engine Temp" address="713C" type="Y Axis" elements="12" scaling="Temp"/>
</table>
<scaling name="Percent (128)" units="Percent (%)" toexpr="x/1.28" frexpr="x*1.28" format="%.0f" min="0" max="100" inc="1" storagetype="uint8" endian="big"/>
<table name="Thermo Fan Duty 0-22kph" category="Miscellaneous" address="5114" type="3D" level="2" swapxy="true" scaling="Percent (128)">
<table name="Conditions" type="Static X Axis" elements="3">
<data>Main Fan 0-22kph</data>
<data>A/C Fan 0-22kph</data>
<data>Main+A/C 0-22kph</data>
</table>
<table name="Engine Temp" address="713C" type="Y Axis" elements="12" scaling="Temp"/>
</table>
<table name="Thermo Fan Duty >22kph" category="Miscellaneous" address="4036" type="3D" level="2" swapxy="true" scaling="Percent (128)">
<table name="Conditions" type="Static X Axis" elements="9">
<data>Main Fan 20-50kph</data>
<data>Main Fan 50-80kph</data>
<data>Main Fan 80->>kph</data>
<data>A/C Fan 20-50kph</data>
<data>A/C Fan 50-80kph</data>
<data>A/C Fan 80->>kph</data>
<data>Main+A/C 20-50kph</data>
<data>Main+A/C 50-80kph</data>
<data>Main+A/C 80->>kph</data>
</table>
<table name="Engine Temp" address="713C" type="Y Axis" elements="12" scaling="Temp"/>
</table>
#29
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FYI, the road speed where they switch columns also varies from rom to rom and would not be exactly as it says. The values you have were based off my Evo7 GTA back when I found the maps but could be slightly different. The info is not that hard to find, but I can remember it not being something easily mappable.
There were also two Percent (128) scales out in the wild. One as Percent(128) and one as Percent (128). With and without the space, so if it does not work for one, try adding or subtracting the space as required.
There were also two Percent (128) scales out in the wild. One as Percent(128) and one as Percent (128). With and without the space, so if it does not work for one, try adding or subtracting the space as required.