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Old Feb 28, 2014, 06:26 AM
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MUT Table Formatting

I am trying to set my wideband up so I can log it through my ecu. In doing so the MUT table has to be edited. I am having trouble figuring out what cell is the correct one though. I know its MUT12 but my table looks different from others I have seen. I am running the stock 88590015 rom and my table appears as follows:

[IMG][/IMG]

Do i have to reformat it? If so how?

I apologize if this has already been covered somewhere else. I have searched everywhere and couldnt come up with anything.

Last edited by WS111; Feb 28, 2014 at 10:57 AM. Reason: Trying to embed a pic
Old Feb 28, 2014, 01:37 PM
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Add this to your xml:


<scaling name="RamAddress_FFFF" units="hex" toexpr="x-4294901760" frexpr="x+4294901760" format="%04x" min="0" max="65535" inc="1" storagetype="uint32" endian="big"/>

<table name="MUT Table" address="3EE84" category="Diagnostics" type="3D" scaling="RamAddress_FFFF">
<table name="X" type="Static X Axis" elements="16">
<data>0</data>
<data>1</data>
<data>2</data>
<data>3</data>
<data>4</data>
<data>5</data>
<data>6</data>
<data>7</data>
<data>8</data>
<data>9</data>
<data>A</data>
<data>B</data>
<data>C</data>
<data>D</data>
<data>E</data>
<data>F</data>
</table>
<table name="Y" type="Static Y Axis" elements="12">
<data>MUT0X</data>
<data>MUT1X</data>
<data>MUT2X</data>
<data>MUT3X</data>
<data>MUT4X</data>
<data>MUT5X</data>
<data>MUT6X</data>
<data>MUT7X</data>
<data>MUT8X</data>
<data>MUT9X</data>
<data>MUTAX</data>
<data>MUTBX</data>
</table>
</table>
Old Mar 1, 2014, 08:44 AM
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I tried it and it worked.

The crazy thing is that tried something like this before but I ended up having two MUT tables in my rom. The stock one like i have pictured above and one similar to the one that I have now that was generated by the code you posted. Oh well, maybe the other code copied had something extra. Bottom line, its working now and your help is much appreciated. Hopefully I can get it wired in and logging this weekend.
Old Mar 1, 2014, 01:41 PM
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The scaling RamAddress_FFFF strips out all the FFFF blocks.
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