SMART XEDE Q/A here!
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From: Danville/Blackhawk, California
Originally Posted by EVOtagger
and i dont think the SMART timing table really matters if you dont have the knock buffer hooked up since the SMART wont be able to hear knock at all so no adjustments will be made
Shiv
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From: Danville/Blackhawk, California
Originally Posted by EVOtagger
havent looked...will check tomorrow
is it a problem that i have it setup this way?
is it a problem that i have it setup this way?
Might want to zero out that table
Shiv
Originally Posted by EVOtagger
ohhh will do...
i thought with no signal it would read 0%
car seems to run strong...but ill zero out that table and see how it does
i thought with no signal it would read 0%
car seems to run strong...but ill zero out that table and see how it does

https://www.evolutionm.net/forums/sh...d.php?t=153416
d
Back to launch control....
With it ON the car's RPMs drop really slow when clutching in or even when the car is in neutral (this is coming out of any gear). 75% of the time it happens.
Now with it OFF the car is fine.
It's a buddys 05 MR.
Any thoughts?
With it ON the car's RPMs drop really slow when clutching in or even when the car is in neutral (this is coming out of any gear). 75% of the time it happens.
Now with it OFF the car is fine.
It's a buddys 05 MR.
Any thoughts?
Last edited by crusin_lancer; Aug 11, 2005 at 08:10 PM.
Hey Shiv, I went out to try and get an idea of my noise floor like you suggested. I dumped the boost table and did a run, no knock. So then I put the boost back to where it was (around 19 psi tapering, still taking it easy) and
there was a LOT more noise. The funny thing is, the noise looks just like a seismograph plot, no spikes (I have seen knock spikes in other loggs, very sharp hits), there is just a lot more of it. It seems to rise faster and it oscillates rapidly, well, just like the seismograph plot! I ran to the same RPM, just a lot harder with the added boost. Is this normal or am I getting cotinuous small knock events? I have some colums retarded up to 2.1 degree's already, how much retardation is deemed normal? I do not want any knock, but conversly I do not want to kill of timing un-necissarily.
there was a LOT more noise. The funny thing is, the noise looks just like a seismograph plot, no spikes (I have seen knock spikes in other loggs, very sharp hits), there is just a lot more of it. It seems to rise faster and it oscillates rapidly, well, just like the seismograph plot! I ran to the same RPM, just a lot harder with the added boost. Is this normal or am I getting cotinuous small knock events? I have some colums retarded up to 2.1 degree's already, how much retardation is deemed normal? I do not want any knock, but conversly I do not want to kill of timing un-necissarily.
Do you have an example of a smart timing table for stock cams or a suggestion on modifying the zero'ed region for the maps published to date?
Originally Posted by shiv@vishnu
With the exception of cars running stock cams. These cars don't ramp up noise above 5500rpm as sharply as cars with cams.
shiv
shiv
Originally Posted by freedom
Do you have an example of a smart timing table for stock cams or a suggestion on modifying the zero'ed region for the maps published to date?
d
Last edited by donour; Aug 11, 2005 at 07:39 PM.
I guess my real question is if I should lower the upper end of the map to account for the lesser noise of a stock cam'ed engine, thus proving a (minimal?) level of extra protection?
Originally Posted by donour
'eh? The SMART template should be fine for car's with stock cams. I think his point is that stock cams produce less noise than ones with longer duration (264s, 272s, 280s). Actually, my noise level is astonishingly low. With 101 gas on a 91 map, I peak at about 35% @ 7000 RPMS. EDIT: on stock cams
d
d
Assuming more maps are not added back in, would this feature reduce the map loading time for the Xede?
What I found yesterday is that ~1:10 starts without waiting for the maps to load yielded some strange and disturbing engine noise (misfire?). Is it possible to botch the timing on start when the Xede is still loading the map?
Another feature we are working on RIGHT NOW is the abilty to set conditional outputs:
This would relieve us of having to use full tables to turn things on and off (launch control, fuel threshold, leanrun protect, overboost protect, etc,.) This would free of some space and give us more memory for more tables.
Cheers,
shiv
What I found yesterday is that ~1:10 starts without waiting for the maps to load yielded some strange and disturbing engine noise (misfire?). Is it possible to botch the timing on start when the Xede is still loading the map?
Originally Posted by shiv@vishnu
Another feature we are working on RIGHT NOW is the abilty to set conditional outputs:
This would relieve us of having to use full tables to turn things on and off (launch control, fuel threshold, leanrun protect, overboost protect, etc,.) This would free of some space and give us more memory for more tables.
Cheers,
shiv
Pardon my ignorance, but does the LED indicate that the maps didn't load correctly.
My mechanism for making sure that the maps get loaded is to get in, power the car on, buckle my seatbelt, then start.
d
My mechanism for making sure that the maps get loaded is to get in, power the car on, buckle my seatbelt, then start.
d
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From: Danville/Blackhawk, California
Originally Posted by freedom
Assuming more maps are not added back in, would this feature reduce the map loading time for the Xede?
What I found yesterday is that ~1:10 starts without waiting for the maps to load yielded some strange and disturbing engine noise (misfire?). Is it possible to botch the timing on start when the Xede is still loading the map?
What I found yesterday is that ~1:10 starts without waiting for the maps to load yielded some strange and disturbing engine noise (misfire?). Is it possible to botch the timing on start when the Xede is still loading the map?
Shiv


