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Old Feb 3, 2009 | 04:54 PM
  #796  
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so u worked it out?
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Old Feb 3, 2009 | 06:34 PM
  #797  
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no i didnt work it out. Im not sure what you mean by checking the boost limit definition. If it means checking the xml. and that its the same as the other roms then yes it is.

Not to sure what it could be. Im wondering if I should revert the rom back to stock and start over. I just need to make sure I have the jdm map sensor stuff is in the rom along with all the periphery stuff.
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Old Feb 3, 2009 | 06:38 PM
  #798  
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should be
Code:
	<table name="Boost Limit" address="3614">
		<table name="RPM" address="6dd2" elements="9"/>
	</table>
NOTE THE RPM AXIS ADDRESS IS DIFF
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Old Feb 3, 2009 | 06:45 PM
  #799  
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yah that is different than the one I have. Did I mess up some where ? I thought I did everything.

As long as i change the address to 6dd2 where as mine is 6b7e. Thanks a lot. I wonder why all the roms in my ecu flash folder have it listed like that ?
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Old Feb 3, 2009 | 06:48 PM
  #800  
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One other thing tephra. Do you have a wastegate compensation table ? I have never seen this before and its there now but its not a valid table it says something is missing. Not sure on this one either sorry.

Thanks again
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Old Feb 3, 2009 | 06:57 PM
  #801  
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its a known problem.

not sure if its updated in 1.41
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Old Feb 4, 2009 | 04:06 AM
  #802  
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Ohh ok. Thanks for the help. Now to figure out what the boost compensation table is.
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Old Feb 4, 2009 | 04:08 AM
  #803  
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boost comp table??
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Old Feb 4, 2009 | 04:15 AM
  #804  
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yah no idea it showed up at some point when I was adding things im guessing. Ohh sorry I meant waste gate compensation. Still early in the am over here.
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Old Feb 4, 2009 | 08:42 AM
  #805  
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Hey Dave or Tephra ? Not sure which one lol. But as for that wastegate compensation table I found the address in my rom and its ::

<table name="Wastegate Compensation" address="4478"/>

Is this address wrong or just doesnt belong ? Im not sure seeing I havent looked at ecu flash in a while now.

Thanks again.
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Old Feb 5, 2009 | 05:21 AM
  #806  
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I just got through reading the whole thread and I couldn't find an answer to my question, can someone tell me what the "map averaging" does.
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Old Feb 5, 2009 | 02:42 PM
  #807  
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map averaging takes the MAP/MDP sensor and does a rolling 3 point average on it, this just reduces the spikyness of the signal. This helps the boost system not over compensate unnecessarily (for psi boost control)
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Old Feb 5, 2009 | 07:49 PM
  #808  
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ok got it...thanks
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Old Feb 6, 2009 | 06:29 AM
  #809  
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Im not sure if the wastegate compensation is needed or if anyone has it for that matter but its invalid in ecuflash but flashing my car it luckily did make a difference driving.

Im not sure if Im missing something in the xml its seems so because my 94170015 has different address in it.

94170015::<table name="Wastegate Compensation" address="4478"/>

94170014::<table name="Wastegate Compensation" address="4478">
<table name="Temp" address="69d8"/>
</table>

Ive tried pasting the rest into my rom but its still wrong. I thought that 94170015 and 0014 were the same. But ecu flash said there was and error and i just fixed it obviously.

Id go to a back up but like a jackass I went right to town when i got the new laptop and started moding the rom again without saving the original.
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Old Feb 6, 2009 | 07:17 AM
  #810  
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I saw the same issue with 94170015 when it comes to some of the tables. I could not get the wastegate compensation table to show up correctly so I removed it from the XML. It really doesn't matter for me because I use an AVC-R for boost controll.

If you go through the 015 and the evo7base you will see that there are times when it calls for coolant temp and engine temp and reference the same address. Then there are times when there is a calling for air temp and yet again the same temp address is used.

I know this has nothing to do with the Tephra mods....But I just wanted to raise the issue in hopes that they will be resloved.

Oh and I love the Tephra v5.10.. I wish there were a way to toggle on and off the items without having to reflash every time. For instance, it would be great to flip a switch to turn on NLTS when going to the track, then turn it off for the drive home.
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