TephraMOD V5.10
I get the tip-in knock with ECUFlash version 1.32 so I doubt its an ECUFlash version error at all.
I've never done the "bit" mods, is there a thread explaining how to add the table for that stuff? I know I heard you guys talking about the FAA bit10 stuff or something but have no clue how you set it up so I can enable/disable them in my ECUFlash version.
I've never done the "bit" mods, is there a thread explaining how to add the table for that stuff? I know I heard you guys talking about the FAA bit10 stuff or something but have no clue how you set it up so I can enable/disable them in my ECUFlash version.
Thread Starter
Joined: Feb 2007
Posts: 9,486
Likes: 67
From: Melbourne, Australia
blobbits requires EcuFlash 1.34 or above:
Then use + or - in EcuFlash to toggle the bits...
Code:
<table name="ECU Periphery1 (FBA) Bits" category="Periphery" address="fba" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0: Lean Spool</data>
</table>
</table>
I get the tip-in knock with ECUFlash version 1.32 so I doubt its an ECUFlash version error at all.
I've never done the "bit" mods, is there a thread explaining how to add the table for that stuff? I know I heard you guys talking about the FAA bit10 stuff or something but have no clue how you set it up so I can enable/disable them in my ECUFlash version.
I've never done the "bit" mods, is there a thread explaining how to add the table for that stuff? I know I heard you guys talking about the FAA bit10 stuff or something but have no clue how you set it up so I can enable/disable them in my ECUFlash version.
I added it it all to my evo7base.xml file but now it keeps giving me a tag mismatch error for the </rom> line. Is there a specific spot in the file I'm supposed to paste all of that code Appauldd?
Code:
<scaling name="blobbits" storagetype="bloblist" storagebits="1">
<data name="0" value="00"/>
<data name="1" value="01"/>
</scaling>
<table name="ECU Periphery00 Hex" category="Periphery" address="f9a" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery0 Hex" category="Periphery" address="faa" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery1 Hex" category="Periphery" address="fba" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery2 Hex" category="Periphery" address="fca" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery3 Hex" category="Periphery" address="fda" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery4 Hex" category="Periphery" address="fea" type="1D" level="2" scaling="Hex16"/>
<table name="ECU Periphery00 (F9A) Bits" category="Periphery" address="f9a" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
<table name="ECU Periphery0 (FAA) Bits" category="Periphery" address="faa" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
<table name="ECU Periphery1 (FBA) Bits" category="Periphery" address="fba" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
<table name="ECU Periphery2 (FCA) Bits" category="Periphery" address="fca" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
<table name="ECU Periphery3 (FDA) Bits" category="Periphery" address="fda" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
<table name="ECU Periphery4 (FEA) Bits" category="Periphery" address="fea" type="2D" level="2" scaling="blobbits">
<table name="Periphery Bit Number" type="Static Y Axis" flipy="true" elements="16">
<data>bit.15</data>
<data>bit.14</data>
<data>bit.13</data>
<data>bit.12</data>
<data>bit.11</data>
<data>bit.10</data>
<data>bit.9</data>
<data>bit.8</data>
<data>bit.7</data>
<data>bit.6</data>
<data>bit.5</data>
<data>bit.4</data>
<data>bit.3</data>
<data>bit.2</data>
<data>bit.1</data>
<data>bit.0</data>
</table>
</table>
Last edited by Jack_of_Trades; Apr 13, 2009 at 08:29 PM.
Thanks man.
So none of this even will work with version 1.32 even if I add this stuff to my XML?
Some bits say "no match"
So none of this even will work with version 1.32 even if I add this stuff to my XML?
Some bits say "no match"
Last edited by Jack_of_Trades; Apr 13, 2009 at 08:32 PM.
Unfortunately you have to use the newer version. I am using v2.41.
I put the blobbits scaling at the bottom of the scalings listing at the top protion of the xml
The rest of the periphery bits I added to the bottom of the xml
I put the blobbits scaling at the bottom of the scalings listing at the top protion of the xml
The rest of the periphery bits I added to the bottom of the xml
Last edited by Appauldd; Apr 13, 2009 at 08:44 PM.
hey guys i saw the mod a while back but never got around to do it....i was wondering with all these new updates what are all the things this mod can do...thanx in advanced and good work.
Still toying with it and it seemed to help a bit but I was also messing with some periphery bits at the same time. I had FAA bit 0 disabled and forgot it would advance my cruising timing so I was getting a ton of 3k rpm/80-100 load knock so I'm gonna enable it again and give it a shot. I might diasable the EGR timing advance periphery and see if that helps. I think my issue is the drastic change in timing as I ramp up from 80 to 300 load in the 3k-3.5k rpm area.
0xFBA bit 0 (ie last bit) is leanspool enable/disable, 1 for enable, 0 for disable.
I would set your:
LeanSpool Enable=48 (address = 1681)
LeanSpoolDisable=48 (address = 1685)
BoostEnhancement (anti-lag) START RPM= 1500 (address = 1680)
BoostEnhancement (anti-lag) STOP RPM= 1500 (address = 1682)
All back to stock.
THEN DELETE
BoostEnhancement (anti-lag) START RPM= 1500 (address = 1680)
BoostEnhancement (anti-lag) STOP RPM= 1500 (address = 1682)
FROM YOUR XML AS THEY ARE WRONG... probably causing your knock :P hehe
I would set your:
LeanSpool Enable=48 (address = 1681)
LeanSpoolDisable=48 (address = 1685)
BoostEnhancement (anti-lag) START RPM= 1500 (address = 1680)
BoostEnhancement (anti-lag) STOP RPM= 1500 (address = 1682)
All back to stock.
THEN DELETE
BoostEnhancement (anti-lag) START RPM= 1500 (address = 1680)
BoostEnhancement (anti-lag) STOP RPM= 1500 (address = 1682)
FROM YOUR XML AS THEY ARE WRONG... probably causing your knock :P hehe
Of course just by typing this I am doomed !
Last edited by SWOLN; Apr 16, 2009 at 06:18 PM.








