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Evoscan 2.5 maptracer question

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Old Feb 4, 2009, 08:02 PM
  #16  
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Okay I figured it out, I had to go back to a thread that tephra made regarding the 1byte load...apparently the 1.2 factor used can only log up to 306 load so I had to raise that factor to 1.3 in both ecuflash and evoscan. Now I'm able to log up to 331 load.
Old Feb 4, 2009, 08:04 PM
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Won't work for me then... I logged a 355 load via 2byteload...

-E
Old Feb 4, 2009, 08:49 PM
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actually you would have to change your factor to 1.4, that would allow you to log up to 357 load...the downside is the higher your factor is the lower your accuracy will be...but close enough
Old Feb 4, 2009, 08:50 PM
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Meh... I'll stick with 2byte for now...

Glad you got it working. Have you gotten the tracer to work consistently now?

-E
Old Feb 4, 2009, 09:18 PM
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Yeah I got it working now, apparently there was something that I wasnt logging which needed to be logged, not quite sure which exact item(s) it was but when I have some time I'll go check it out.
Peace
Old Feb 4, 2009, 11:32 PM
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^^ just note what was on for future. Or save the data.xml for EvoScan since that's basically what saves what was being logged (at least in the old versions)
Old Feb 5, 2009, 04:50 AM
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Originally Posted by codgi
^^ just note what was on for future. Or save the data.xml for EvoScan since that's basically what saves what was being logged (at least in the old versions)
That's what I did, but I don't like logging unnecessary data because it slows up the logging speed. Maybe later when I get home from work I'll play around with it and see which items are needed for the tracer to work.




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