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Old May 12, 2010 | 04:31 PM
  #286  
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Originally Posted by tephra
yeah well it would be load and knocksum based... really you would only be interested in 180+load - which you probably wouldn't be hitting mid corner...

but you would also be able to control the output % as well, maybe ill make it a factor of your current TPS, so 50% of whatever it was meant to be - rather than just 0%
Sounds great, anxiously waiting!
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Old May 12, 2010 | 04:40 PM
  #287  
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Originally Posted by NZEvox
How about using the sst switch to enable duel boost settings.
IE. In normal mode it uses only the low gear boost table then in sport and ss-sport it uses the hi gear boost table table . Possible ?
yeah its possible, but i think for this release we will just see how my normal map switching works
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Old May 12, 2010 | 11:55 PM
  #288  
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ok

just a bit of an update.

I've revised the knockcel code.

Previously as soon as the load and knocksum threshold was reached KnockCEL started flashing (slow or fast depending on which KnockSum threshold was crossed)

Now say your load threshold was set to 150 and knocksum threshold at 4.

This meant that if the knocksum was at 10 at load 100, and was on it's way down when you passed 150load then it would flash... Which is not very accurate...

So what I have done is only enable the flashing when the knocksum this loop through is GREATER than last time... this means it wont flash in the above scenario.

I have also done the TPSCut based on High KnockSum - let me know if you would like another set of tunable knobs for the TPSCut, rather than just reusing the KnockCEL ones..

So basically:
Load threshold = minimum load for knockcel + knocktpscut to work
Low Knocksum threshold = minimum knocksum for SLOW flashing
High Knocksum threshold = minimum knocksum for FAST flashing AND TPSCut

There is a TPSCut attirbute, which is a percentage applied to the current TPS %

ie, if TPSCut detects a High KnockSum event then it will multiply the current TPS % by this

therefor to disable TPSCut you could set this to:
* 100% - ie leave the current TPS alone
* 50% - ie use 50% of the current TPS signal
* 25% - ie use 25% of the current TPS signal
* anywhere in between

I will be testing this tonight/tommorow and then I will do up a 52680022 ROM for the testers
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Old May 13, 2010 | 12:01 AM
  #289  
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Originally Posted by tephra
ok

just a bit of an update.

I've revised the knockcel code.

Previously as soon as the load and knocksum threshold was reached KnockCEL started flashing (slow or fast depending on which KnockSum threshold was crossed)

Now say your load threshold was set to 150 and knocksum threshold at 4.

This meant that if the knocksum was at 10 at load 100, and was on it's way down when you passed 150load then it would flash... Which is not very accurate...

So what I have done is only enable the flashing when the knocksum this loop through is GREATER than last time... this means it wont flash in the above scenario.

I have also done the TPSCut based on High KnockSum - let me know if you would like another set of tunable knobs for the TPSCut, rather than just reusing the KnockCEL ones..

So basically:
Load threshold = minimum load for knockcel + knocktpscut to work
Low Knocksum threshold = minimum knocksum for SLOW flashing
High Knocksum threshold = minimum knocksum for FAST flashing AND TPSCut

There is a TPSCut attirbute, which is a percentage applied to the current TPS %

ie, if TPSCut detects a High KnockSum event then it will multiply the current TPS % by this

therefor to disable TPSCut you could set this to:
* 100% - ie leave the current TPS alone
* 50% - ie use 50% of the current TPS signal
* 25% - ie use 25% of the current TPS signal
* anywhere in between

I will be testing this tonight/tommorow and then I will do up a 52680022 ROM for the testers
Sweet!!!

What code does the 52680022 inherit? 52680015?
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Old May 13, 2010 | 12:04 AM
  #290  
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yeah 52680022 should be quite similar to 52680015->52680020..

for most stuff anyways
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Old May 13, 2010 | 12:27 AM
  #291  
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Originally Posted by tephra
yeah 52680022 should be quite similar to 52680015->52680020..

for most stuff anyways
NM I figured it out...

Had to create a XML for 52680022. I suggest you open the 52680020 xml. Save as 52680022.XML under TYPE: ALL FILES. Then open that XML up and change the 52680020 in that file to 52680022. Then save the XML file. Restart ECUFLASH.

Last edited by Clipse3GT; May 13, 2010 at 12:35 AM.
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Old May 13, 2010 | 05:33 AM
  #292  
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I'm getting all tingly

Off topic warning....

Tephra, out of curiosity, I was told by an Australian that Foster's beer is considered one of the worst beer's in Australia, is that correct?

They sure do allot of advertising here to make us over here think there top notch.
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Old May 13, 2010 | 05:40 AM
  #293  
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just loaded my latest build on my car and it didn't brick my ECU yay :P

re fosters:

put it this way, I can't think of where to buy it... ive never seen it in a bottle-shop/bar or pub
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Old May 13, 2010 | 05:45 AM
  #294  
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Wow! They sure advertise here alot, at least they used to...

Glad it didn't brick the ecu
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Old May 13, 2010 | 07:19 AM
  #295  
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Originally Posted by tephra
yeah 52680022 should be quite similar to 52680015->52680020..

for most stuff anyways
Yay!

Just a suggestion before this gets released... do you think it would be better to call it 52680120 like we did with the CT9A stuff? The only problem I think we might run into is that (unlikely as it is) Mitsu may release another update that would then share the same ID.
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Old May 13, 2010 | 07:33 AM
  #296  
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Originally Posted by fostytou
Yay!

Just a suggestion before this gets released... do you think it would be better to call it 52680120 like we did with the CT9A stuff? The only problem I think we might run into is that (unlikely as it is) Mitsu may release another update that would then share the same ID.
That's what tephra has done for the previous versions (I think it was 52680220 before), I imagine it will remain the same. Shouldn't have any issues with hitting official Mitsu updates.


The new KnockCEL setup sounds good tephra. Looking forward to it. Also, was that sufficient data for FuelTemp? I can get more if you'd like more samples.
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Old May 13, 2010 | 07:51 AM
  #297  
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yeah that was good..

I should have a new build for you testers sometime soon...

then we can see if my simulator for the fuel temp works
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Old May 13, 2010 | 09:13 AM
  #298  
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Is this going to be available for 55570005 too?
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Old May 13, 2010 | 10:41 AM
  #299  
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Originally Posted by Golden
Is this going to be available for 55570005 too?
I think the initial beta testing might be for the 08 GSR's.
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Old May 13, 2010 | 11:38 AM
  #300  
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Where's the 08 MR testing love? Wink wink knudge knudge.. know what I mean?
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