Release date on DTec?
No official word.. The fuel/boost controller portion and software upgrade will likely connect through the "RJ-12" connector
Since I can't leave well enough alone, I'll hopefully get access to this stuff to work on with the Civic, since that particular market seems to have limited access to quality piggyback devices, but their ECU code has been hacked to all heck and isn't really needed since you can reflash your own ECU with very minor modifications to it.
Since I can't leave well enough alone, I'll hopefully get access to this stuff to work on with the Civic, since that particular market seems to have limited access to quality piggyback devices, but their ECU code has been hacked to all heck and isn't really needed since you can reflash your own ECU with very minor modifications to it.
Although I didnt notice if it could do this, the one thing I'd like to see on the DTEC is the ability to see all of the output at once, not just scroll through different gauges but have one display with all 5 (at least select 3 from all 5) at once.. the gauge display is pretty but if the info is there, I'd like the option to be able to see any or all of it at once.
Also, any plans to support the new Dual screen GBA? I have connections and will have access to it when it ships, I'd like to see it supported with two "Gauges" one on each screen..
the DTEC utilizes the GBA UART style cable, and its multiboot bootstrap feature so it can load the code off the DTEC into the GBA-SP without requiring any cartridge.. The advantage is the cartridge slot is available for you to quickly plug in a game and have fun with it.
I have to assume that there is a reason for this, and that cartridge based software which has many more features will become available since there's only 256k of external ram for the entire app to run in, that includes the serial transfer function and gauge/configuration screens (I'm a developer and have already done stuff for the Gameboy and know the hardware pretty intimately at this point)
I'd like to see what the data protocol is for the communication, and if you can kick in a passthrough serial transfer to the UTEC/Tuner interface and aquire data directly from them. I have to almost assume that the RJ12 interfaces are standard Maxim RS232 (MAX####) chipset, or I2C, and therefore should easily be accessible..
TurboXS Folks.. drop me an E-mail if this information is going to be available for developers, or if you can interface a PC to the flash port for anything but PIC reflashing. Also let me know if I'm overstepping my bounds by doing this sort of research.
Also, any plans to support the new Dual screen GBA? I have connections and will have access to it when it ships, I'd like to see it supported with two "Gauges" one on each screen..

the DTEC utilizes the GBA UART style cable, and its multiboot bootstrap feature so it can load the code off the DTEC into the GBA-SP without requiring any cartridge.. The advantage is the cartridge slot is available for you to quickly plug in a game and have fun with it.
I have to assume that there is a reason for this, and that cartridge based software which has many more features will become available since there's only 256k of external ram for the entire app to run in, that includes the serial transfer function and gauge/configuration screens (I'm a developer and have already done stuff for the Gameboy and know the hardware pretty intimately at this point)
I'd like to see what the data protocol is for the communication, and if you can kick in a passthrough serial transfer to the UTEC/Tuner interface and aquire data directly from them. I have to almost assume that the RJ12 interfaces are standard Maxim RS232 (MAX####) chipset, or I2C, and therefore should easily be accessible..
TurboXS Folks.. drop me an E-mail if this information is going to be available for developers, or if you can interface a PC to the flash port for anything but PIC reflashing. Also let me know if I'm overstepping my bounds by doing this sort of research.
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