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Old Jun 14, 2008 | 07:00 PM
  #166  
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got this to work but put it in base.xml instead arg!!!! Pain having someone drop your laptop and lose your data also stored on flash card by getting it washed. When it rains it pours
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Old Jun 19, 2008 | 03:41 AM
  #167  
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From: Kuala Lumpur
Originally Posted by sub7
Can someone find the 2byte load for 89970017 and 83540001 (inherit 89970010)

89970017
Bump for help! Chris and I need it badly... any volunteer disassembler? I promise will donate.
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Old Aug 6, 2008 | 12:06 PM
  #168  
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how do you know which MUT address are free? is it just what is not being logged by whatever logging software you are using?
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Old Aug 6, 2008 | 04:02 PM
  #169  
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basically...

we use 00-03, 40-46

should really need any more than that...
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Old Aug 14, 2008 | 04:22 PM
  #170  
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I have another possible definition for the Mut table, i did this because my laptop has a very low resolution and the table wasn't fitting on screen.

Code:
<scaling name="RamAdress" units="hex" toexpr="x-4294901760" frexpr="x+4294901760" format="%04X" min="0" max="65535" inc="1" storagetype="uint32" endian="big"/>

	<table name="MUT Table" category="Misc" address="INSERT MUT ADRESS" type="3D" level="1" scaling="RamAdress">
		<table name="X" type="Static X Axis" elements="16">
			<data>0</data>
			<data>1</data>
			<data>2</data>
			<data>3</data>
			<data>4</data>
			<data>5</data>
			<data>6</data>
			<data>7</data>
			<data>8</data>
			<data>9</data>
			<data>A</data>
			<data>B</data>
			<data>C</data>
			<data>D</data>
			<data>E</data>
			<data>F</data>
		</table>
		<table name="Y" type="Static Y Axis" elements="16">
			<data>MUT0X</data>
			<data>MUT1X</data>
			<data>MUT2X</data>
			<data>MUT3X</data>
			<data>MUT4X</data>
			<data>MUT5X</data>
			<data>MUT6X</data>
			<data>MUT7X</data>
			<data>MUT8X</data>
			<data>MUT9X</data>
			<data>MUTAX</data>
			<data>MUTBX</data>
			<data>MUTCX</data>
			<data>MUTDX</data>
			<data>MUTEX</data>
			<data>MUTFX</data>
			<data>MUT10X</data>
			<data>MUT11X</data>
			<data>MUT12X</data>
			<data>MUT13X</data>
			<data>MUT14X</data>
			<data>MUT15X</data>
			<data>MUT16X</data>
			<data>MUT17X</data>
			<data>MUT18X</data>
			<data>MUT19X</data>
			<data>MUT1AX</data>
			<data>MUT1BX</data>
			<data>MUT1CX</data>
			<data>MUT1DX</data>
		</table>
	</table>
Attached Thumbnails Official 2 byte thread!-newmuttable.gif  
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Old Aug 14, 2008 | 04:39 PM
  #171  
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Originally Posted by Deepnine
I have another possible definition for the Mut table, i did this because my laptop has a very low resolution and the table wasn't fitting on screen.
I like that!
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Old Aug 14, 2008 | 04:43 PM
  #172  
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yeah cool... I might swap mine over... will help with explaining to ppl as well
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Old Aug 14, 2008 | 04:52 PM
  #173  
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Ignore.
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Old Aug 14, 2008 | 09:46 PM
  #174  
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That is SIGNIFICANTLY better. I'm on a very low-resolution screen on my tablet as well, and this should actually fit the whole MUT table on screen. Fantastic.

Edit: Yep, that's a heck of a lot better. Thanks for posting that!

Last edited by logic; Aug 14, 2008 at 09:49 PM. Reason: Confirmation.
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Old Sep 14, 2008 | 12:08 AM
  #175  
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Jack_of_trades tried to help out but something did not work. I used to have 2byte load mod on my old rom 94170008. I updated to 015 rom and my friend told me that a better load mod was out so I found this thread. As per the instructions for Jack I downloaded the 3D mut table. Had no problem adding it to the xml file per Jacks write up. naturally It was diffrent form the old load mod. he explained to me how read the first digit is the y axis (left side) and the second digit or letter is the x axis (top row). my question is what do you do with the second numbers IE mut 00 is 895c and mut 01 is 895d. where on that table do I accout for the 5c&d? DO i stick to the same way 5 is the y axis again and C&D is the X axis? That is what I thought and tried it...nothing on evoscan just a jittered line that looked like a heart monitor in overdrive at the top of the log screen.
Yes Jack was helpful but something did not work quite right, I'm sure its my doing as to why it did not work right. A pm telling me how I screwed it up will do so more important things can be posted in here. Thanks
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Old Sep 14, 2008 | 09:10 AM
  #176  
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From: Opelika,AL
You're a little confused. The location where the address needs to go is like this:

MUT 00 = 895c

This means you need to enter the address "895c" into MUT location "00" on the table. So the first number is 0, so in the left column go down to 0. The second number is 0 so you go over to the right to 0. Thats the box that you need to enter the new address in, which happens to be 895c in this example. so you find the 00" lacation on the map, click on it and then hit your "=" key on your keybaord and a window pops up. This is where you enter the new address. Since this address is a hex code, you need to add "0x" to the address so the ECU knows this is a hex code. So in the window enter in 0x895c and hit enter. Now in location 00 on the table it will read "895c". Do the same for MUT 01 and 895d, plus any others you wish to do. Save the rom and reflash your ECU.

Last edited by Jack_of_Trades; Oct 1, 2008 at 06:31 PM.
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Old Sep 14, 2008 | 10:38 AM
  #177  
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many a slip between the lip and the cup.

sorry Shakespeare for the bastardization
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Old Oct 1, 2008 | 05:53 PM
  #178  
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Anyone have addresses (MUT,2byte load are all I NEED) for the 96420007 rom? If not, can I chance to a different rom? Thanks
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Old Oct 1, 2008 | 06:30 PM
  #179  
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try using the same values from the 96420008 rom...
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Old Oct 3, 2008 | 08:18 AM
  #180  
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Been trying this. But everytime I modify an xml to add 2byte I get errors. Basically, after I mod it and try to veiw the xml, it won't open. Says it has an error at the top level of document. Line1. Position 1. Have no issue opening unmodded xml's. Even tried a diff computer. Thanks for any advice.
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