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New 3D VE Maps SD Rom

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Old Feb 1, 2011 | 08:33 PM
  #106  
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Originally Posted by RoadSpike
Soon as someone can test for me the sooner we get those roms lol
Sorry, Ive been to bisy shoveling.
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Old Feb 2, 2011 | 09:58 AM
  #107  
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Sorry I was busy last night on cam and turbo install I'll get to it before too long though.

Aaron
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Old Feb 2, 2011 | 10:13 AM
  #108  
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Its cool I can wait lol
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Old Feb 2, 2011 | 08:51 PM
  #109  
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From: MA
Snow pwns me as well
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Old Feb 2, 2011 | 09:11 PM
  #110  
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lol snow is pwning development
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Old Feb 3, 2011 | 11:48 PM
  #111  
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i've started to copy over my rom settings so that down load over the weekend and try but noticed that the v7 table in the Speed Density Programming 3d VE section changes the values in the launch map, is it just a error in the xml? or do you use the launch map area?

Also is there an easy way of converting my 2D VE tables into an initial 3D one

thanks
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Old Feb 3, 2011 | 11:53 PM
  #112  
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Originally Posted by And
i've started to copy over my rom settings so that down load over the weekend and try but noticed that the v7 table in the Speed Density Programming 3d VE section changes the values in the launch map, is it just a error in the xml? or do you use the launch map area?

Also is there an easy way of converting my 2D VE tables into an initial 3D one

thanks
Its changing something in the launch map?

I'll have to look at the roms and find out but it shouldn't
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Old Feb 4, 2011 | 12:11 AM
  #113  
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hi yeah the ones i've highlighted in the screen
Attached Thumbnails New 3D VE Maps SD Rom-screen.jpg  
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Old Feb 4, 2011 | 12:21 AM
  #114  
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Originally Posted by And
hi yeah the ones i've highlighted in the screen
Ah I see don't worry about that. I put that table into the xml as a quick way to make a new table in some other part of the rom. I used the launch fuel map table as my guide to copy into a new space into the rom.

Don't worry about things in the programming part of the xml its really just left there for other programmers to see what i changed and where.
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Old Feb 4, 2011 | 12:54 AM
  #115  
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sweet thanks looking forward to trying it, is there an easy 2d to 3d conversion
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Old Feb 4, 2011 | 12:58 AM
  #116  
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Originally Posted by And
sweet thanks looking forward to trying it, is there an easy 2d to 3d conversion
Not entirely mostly because no one has mapped one out.

It doesn't have to be right in this test anyways it just either needs to work or not lol
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Old Feb 4, 2011 | 05:55 AM
  #117  
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Originally Posted by And
is there an easy 2d to 3d conversion
Originally Posted by RoadSpike
Not entirely mostly because no one has mapped one out.
All you have to do is use Excel (or OpenOffice or whatever) and do it yourself. A bit hard to totally explain here, but your 3D VE will be your RPM VE * your map VE, and make that a percentage.

For the 3D cells that fall withing the range of one of your 2D axes, it will be interpolated from the axis. So, if you're right in the middle, it will be 50% of each.
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Old Feb 4, 2011 | 03:36 PM
  #118  
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I think the ROM is pretty much ready to go. Anything in particular you would like me to log?

I plan on warming it up (it ~20F here) logging the trims, o2feedback, 1byte, WB AFR and RPM. If it idles and finds 14.7, I'll try for a lap around the hood. If that goes well, maybe a brief 3rd gear rip.
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Old Feb 4, 2011 | 03:48 PM
  #119  
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Originally Posted by 95630706
I think the ROM is pretty much ready to go. Anything in particular you would like me to log?

I plan on warming it up (it ~20F here) logging the trims, o2feedback, 1byte, WB AFR and RPM. If it idles and finds 14.7, I'll try for a lap around the hood. If that goes well, maybe a brief 3rd gear rip.
Hmm just see if the load slides around a bit based on the VE value.

I should probably come up with a way to log the VE value

Oh which one you testing? Both load axis or just one?
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Old Feb 4, 2011 | 06:18 PM
  #120  
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From: MA
Originally Posted by RoadSpike

Oh which one you testing? Both load axis or just one?

Aaaah I have no idea... I copied in my 2D map/VE and left the 3D table and 2D RPM VE alone. Both?
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