EcuFlash - X and Y axis values getting mixed up
EcuFlash - X and Y axis values getting mixed up
Hi everyone !
At the beginning I want say that I'm a NEWBIE to the forum and tuning itself !!! So if there was a thread like this one before please send me a link cause I couldn't find one.
I'm trying edit my ignition map to make it more precise and to show values on RPM axis from 0 to 10 000 in 300-350RPM increments and values on LOAD axis from 0 to 290 in increments of 10 but for some reason (and that's the part I don't understand) when I'm trying to interpolate values on Load axis from 0 to 290 values on RPM axis above 8200 (26th element from the top) are getting changed into some numbers like 0, 125, 250, 375 and so on (increments of 125). Same starnge thing is happening when I interpolate Load axis values from 0 to 290.
I attached 2 pictures to better explain the situation
How can I change that or avoid changing those values by Ecuflash itself ?
ECU Gurus please help !
At the beginning I want say that I'm a NEWBIE to the forum and tuning itself !!! So if there was a thread like this one before please send me a link cause I couldn't find one.
I'm trying edit my ignition map to make it more precise and to show values on RPM axis from 0 to 10 000 in 300-350RPM increments and values on LOAD axis from 0 to 290 in increments of 10 but for some reason (and that's the part I don't understand) when I'm trying to interpolate values on Load axis from 0 to 290 values on RPM axis above 8200 (26th element from the top) are getting changed into some numbers like 0, 125, 250, 375 and so on (increments of 125). Same starnge thing is happening when I interpolate Load axis values from 0 to 290.
I attached 2 pictures to better explain the situation
How can I change that or avoid changing those values by Ecuflash itself ?
ECU Gurus please help !
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*facepalms*
You just can't add elements to a table the rom is like a giant sliding puzzle you end up overwriting elements on some other table when you do that. As programmers we have created large maps by moving them into some freespace in the rom but the stock location doesn't have any room to do so.
This is besides the coding changes required for the rom even to recognize the larger map correctly. Put yourself back to stock sizes if you want to use your existing rom or download a large maps v7 tephra version if your set on big maps.
You just can't add elements to a table the rom is like a giant sliding puzzle you end up overwriting elements on some other table when you do that. As programmers we have created large maps by moving them into some freespace in the rom but the stock location doesn't have any room to do so.
This is besides the coding changes required for the rom even to recognize the larger map correctly. Put yourself back to stock sizes if you want to use your existing rom or download a large maps v7 tephra version if your set on big maps.
I guess that's the reason why "r3compile" erased one of the rows from the ignition table and put a different one in the same spot without making the map bigger in his video. Thanks A LOT RoadSpike
Sorry to burst the bubble on that idea i wish making big maps was that easy
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