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Old Apr 26, 2014 | 10:56 AM
  #196  
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What would I need to change in one of the Alt Maps to setup a "Valet Mode"?
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Old Apr 26, 2014 | 01:34 PM
  #197  
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Originally Posted by mclaren
What would I need to change in one of the Alt Maps to setup a "Valet Mode"?
lower the rev limit to ~ 3000 rpm
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Old Apr 27, 2014 | 05:04 AM
  #198  
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valet is entirely upto you.

maybe 0% WGDC on the boost maps, or as Phil says 3000rpm revlimit... or both...
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Old Apr 29, 2014 | 03:45 AM
  #199  
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until the LiveTuner gets it own thread I thought I would post this here.

V2 only live maps "MAP based Load Calc #1 - Hot/Interpolated", and not the Cold or "other" one (which is used at Idle)..

This bit of code will remap #3 with the same LiveTuner memory table that #1 is set as..

53040010:
Code:
<table name="3xMAP -> Use #1 not #3 -> 0xA0CD9058" category="Misc" type="1D" scaling="Hex32" address="17f1c"/>
No you dont need to be using LiveTuner to use this.. If you set this up in your ROM then from that point on, The #3 map wont ever be used.. and whenever the ECU decides it "would" have used #3, it just pulls data from #1...

Given there is almost difference between 1/2/3 anyways I dont think this will make much difference, but it will make Live Tuning the #1 table work consistently...
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Old Apr 29, 2014 | 06:13 AM
  #200  
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Originally Posted by tephra
until the LiveTuner gets it own thread I thought I would post this here.

V2 only live maps "MAP based Load Calc #1 - Hot/Interpolated", and not the Cold or "other" one (which is used at Idle)..

This bit of code will remap #3 with the same LiveTuner memory table that #1 is set as..

53040010:
Code:
<table name="3xMAP -> Use #1 not #3 -> 0xA0CD9058" category="Misc" type="1D" scaling="Hex32" address="17f1c"/>
No you dont need to be using LiveTuner to use this.. If you set this up in your ROM then from that point on, The #3 map wont ever be used.. and whenever the ECU decides it "would" have used #3, it just pulls data from #1...

Given there is almost difference between 1/2/3 anyways I dont think this will make much difference, but it will make Live Tuning the #1 table work consistently...
What's the proper "Hex32" scaling?

I'll dig for addresses for a few ROM and posted them here.
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Old Apr 29, 2014 | 06:23 AM
  #201  
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<scaling name="Hex32" units="hex" toexpr="x" frexpr="x" format="%04X" min="0" max="4200000000" inc="1" storagetype="uint32" endian="big"/>

You should just to find the location/address, not worry about changing the actual value (ie it should always endup being 0xA0CD9058)
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Old Apr 29, 2014 | 07:33 AM
  #202  
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Originally Posted by tephra
until the LiveTuner gets it own thread I thought I would post this here.

V2 only live maps "MAP based Load Calc #1 - Hot/Interpolated", and not the Cold or "other" one (which is used at Idle)..

This bit of code will remap #3 with the same LiveTuner memory table that #1 is set as..

53040010:
Code:
<table name="3xMAP -> Use #1 not #3 -> 0xA0CD9058" category="Misc" type="1D" scaling="Hex32" address="17f1c"/>
No you dont need to be using LiveTuner to use this.. If you set this up in your ROM then from that point on, The #3 map wont ever be used.. and whenever the ECU decides it "would" have used #3, it just pulls data from #1...

Given there is almost difference between 1/2/3 anyways I dont think this will make much difference, but it will make Live Tuning the #1 table work consistently...
So using this will only make #1 (hot) and #2 (cold/idle) be the only MAP tables the ecu will grab? There will be no more #3? As long as MAP tables work in the Live Tuna, i am cool with that!

I still have to play around with the live tuner.
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Old Apr 29, 2014 | 07:38 AM
  #203  
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nah it will make it Hot+Idle and Cold..

So whenever it would have used #3, it uses #1 instead.. it still uses #1 when it would have used #1...

and #2 (Cold) is unchanged, and not live-tunable
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Old Apr 29, 2014 | 08:16 AM
  #204  
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Originally Posted by tephra
nah it will make it Hot+Idle and Cold..

So whenever it would have used #3, it uses #1 instead.. it still uses #1 when it would have used #1...

and #2 (Cold) is unchanged, and not live-tunable
Sounds good!
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Old Apr 29, 2014 | 11:13 AM
  #205  
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Ok below should be the addresses for the various V2 ROM's. I'm at work and cannot verify so if anyone is feeling adventurous do proceed with caution. I've asked David to verify my findings for the 59580004 ROM I currently run but I'm sure he's sound asleep right now.

I also have the scaling figures for Hex32 that tephra provided earlier and "uint32" which is called by Hex32.

Scaling:

Code:
<scaling name="Hex32" units="hex" toexpr="x" frexpr="x" format="%04X" min="0" max="4200000000" inc="1" storagetype="uint32" endian="big"/>
<scaling name="uint32" units="uints" toexpr="x" frexpr="x" format="%0.f" min="0" max="4200000000" inc="1" storagetype="uint32" endian="big"/>
52680222:

Code:
<table name="3xMAP - Use #1 not #3 patch (0xE005FE92 -> 0xA0CD9058)" category="Misc" type="1D" scaling="Hex32" address="18100"/>
55570206:

Code:
<table name="3xMAP - Use #1 not #3 patch (0xE005FF7C -> 0xA0CD9058)" category="Misc" type="1D" scaling="Hex32" address="187c7"/>
56890213:

Code:
<table name="3xMAP - Use #1 not #3 patch (0xE00602F4 -> 0xA0CD9058)" category="Misc" type="1D" scaling="Hex32" address="1a6e0"/>
58010205:

Code:
<table name="3xMAP - Use #1 not #3 patch (0xE006030C -> 0xA0CD9058)" category="Misc" type="1D" scaling="Hex32" address="1a714"/>
59580204:

Code:
<table name="3xMAP - Use #1 not #3 patch (0xE00602A0 -> 0xA0CD9058)" category="Misc" type="1D" scaling="Hex32" address="1a818"/>

Last edited by itzwolf; Apr 29, 2014 at 12:34 PM.
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Old Apr 30, 2014 | 05:32 PM
  #206  
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Originally Posted by tephra
Sorry for the lack if updates guy, work has been killa and I've been sick...

I've found a (the) issue with 56890013 and I'll have updated 2012 gsr ready tonite..
Thanks for all your hard work on this! Is the 2012 USDM GSR mod available somewhere and I missed it? As soon as it's ready I'll be picking it up!
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Old May 1, 2014 | 04:50 AM
  #207  
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Originally Posted by flawlessninja
Thanks for all your hard work on this! Is the 2012 USDM GSR mod available somewhere and I missed it? As soon as it's ready I'll be picking it up!
V2 is not free like V1. To many companies were abusing the honor system.
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Old May 1, 2014 | 09:00 AM
  #208  
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Originally Posted by rrkpitt15
V2 is not free like V1. To many companies were abusing the honor system.
I know. I meant is it available for purchase somewhere. Didn't see my year in the OP yet so I'm just curious as to when it'll be ready.

No rush though. I'm still in the process of stockpiling parts.
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Old May 1, 2014 | 09:24 PM
  #209  
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Thumbs up

Originally Posted by flawlessninja
I know. I meant is it available for purchase somewhere. Didn't see my year in the OP yet so I'm just curious as to when it'll be ready.

No rush though. I'm still in the process of stockpiling parts.


From what I understand there were still some minor bugs to be worked out. And not to come off as a jerk but if you read the thread completely you will know who will have it and when it will be available. If you still cant figure it out you might not want to do this yourself. The reason is it could be costly to you and time consuming. You should at the least start by getting an E-tune and listen to what they require first to start learning this. Getting a pro tune is the simplest way to have it done but mod-2 will be some time down the road I think. Tried and true is the best thought I an give you.
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Old May 1, 2014 | 10:13 PM
  #210  
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Originally Posted by mufasa39
From what I understand there were still some minor bugs to be worked out. And not to come off as a jerk but if you read the thread completely you will know who will have it and when it will be available. If you still cant figure it out you might not want to do this yourself. The reason is it could be costly to you and time consuming. You should at the least start by getting an E-tune and listen to what they require first to start learning this. Getting a pro tune is the simplest way to have it done but mod-2 will be some time down the road I think. Tried and true is the best thought I an give you.
Thanks for the insight. I've been sub'd to this thread for a little while so I know a little about what's going on and I know how to get the mod via the OP, but I also know that it isn't available for the 2012 USDM GSR (58010005) yet. That's all I was asking about.

As for the tuning, yeah you're totally right. I don't want to mess anything up with my car and I don't have the experience to tune it myself yet. When my car is ready for a tune I will definitely want this flashed onto my ECU though, whether I learn to tune myself or have a tuner do it (most likely going to be the latter until I get the hang of it).

I'm just trying to stay informed on the version I need. Again, no rush though since I don't have any parts installed that are worth tuning for yet.
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