Confirmed: Evo ROM Can Be Flashed to Lancer ECU
#437
Evolved Member
iTrader: (5)
Ok so there is knock sum increasing when there is knock it just goes away REALLY fast like within 10 ms. The routine is just fast enough to pick it up and transmitting it to you.
I suggest going into knock control and either adjusting one of two things.
1) we can ignore knock below a certain load say 110 load?
2) we could add 1 to the knock multiplier and see if its enough to decrease these instances
The only other solution is to put some kind of predelay into the routine to wait like 15ms of knock before taking action
I suggest going into knock control and either adjusting one of two things.
1) we can ignore knock below a certain load say 110 load?
2) we could add 1 to the knock multiplier and see if its enough to decrease these instances
The only other solution is to put some kind of predelay into the routine to wait like 15ms of knock before taking action
#438
Evolved Member
iTrader: (21)
Ok so there is knock sum increasing when there is knock it just goes away REALLY fast like within 10 ms. The routine is just fast enough to pick it up and transmitting it to you.
I suggest going into knock control and either adjusting one of two things.
1) we can ignore knock below a certain load say 110 load?
2) we could add 1 to the knock multiplier and see if its enough to decrease these instances
The only other solution is to put some kind of predelay into the routine to wait like 15ms of knock before taking action
I suggest going into knock control and either adjusting one of two things.
1) we can ignore knock below a certain load say 110 load?
2) we could add 1 to the knock multiplier and see if its enough to decrease these instances
The only other solution is to put some kind of predelay into the routine to wait like 15ms of knock before taking action