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Old Jun 13, 2014 | 12:52 PM
  #61  
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Originally Posted by kaj
oddly enough, driving on the street has nothing to do with road racing, but Gran Tourismo can. i'm really surprised at how that game responds to proper driving techniques. it's a nice, safe way for people to learn lines, weight transfer, etc.
Say What? Heres a word to describe the above / Balderdash

You can simulate all you want but until you put your **** in the seat, not much will translate

Last edited by Solenoid; Jun 13, 2014 at 04:00 PM.
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Old Jun 13, 2014 | 05:24 PM
  #62  
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Originally Posted by Solenoid
Say What? Heres a word to describe the above / Balderdash

You can simulate all you want but until you put your **** in the seat, not much will translate
the basics can translate just fine. i'm not saying everyone can play a game and go out to race cars. i'm saying you can learn the basics. a real enough game will teach braking zones, weight transfer, accelerator modulation, etc, etc. it's a start. from there you learn what it actually feels like and can gain experience with more seat time.
it's no difference than learning something in a book before you go and practice it.
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Old Jun 14, 2014 | 04:39 AM
  #63  
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Many professionals use Gran Turismo and other simulators to practice.

Before driving a track, my only experience was simulators and the street. When I went to my first track day, no one could believe I had not been on a track before. This includes the instructors, all of which were professionals (Rally and ALMS), and the veteran drivers on the track.

I think a lot of rough technique and general concepts can be learned that way. The track is just much more about fine tuning and a higher level of precision. It's also a lot safer!
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Old Jun 14, 2014 | 12:50 PM
  #64  
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To any who might (still) be scoffing at the idea that professionals use simulators: http://www.redbull.com/cs/Satellite/...21242918507529
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Old Jun 14, 2014 | 02:29 PM
  #65  
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Originally Posted by Shiroi Kitsune
Many professionals use Gran Turismo and other simulators to practice.

Before driving a track, my only experience was simulators and the street. When I went to my first track day, no one could believe I had not been on a track before. This includes the instructors, all of which were professionals (Rally and ALMS), and the veteran drivers on the track.

I think a lot of rough technique and general concepts can be learned that way. The track is just much more about fine tuning and a higher level of precision. It's also a lot safer!
Originally Posted by Iowa999
To any who might (still) be scoffing at the idea that professionals use simulators: http://www.redbull.com/cs/Satellite/...21242918507529
precisely. i learned to "drive" by going to the drag strip (learned nothing that applies to road racing), mountain roads (can't really push too hard there), and Gran Tourismo. i've been playing since the first one.
when i got onto an actual track, i felt very comfortable and had a jump on the other people that were riding with instructors at that time. i didn't have to learn every single thing there was to know and was able to relax a bit and focus on doing it properly. everyone is different, though.
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Old Jun 14, 2014 | 02:30 PM
  #66  
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I scoff

Comparing the high budget of an F1, hydraulically actuated sim to one of us playing GT are 2 different things

This thread has gone from, "Hey need some simple help improving my EVO susp" to playing video games to improve ones driving ability

Got to put your but* in the seat
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Old Jun 14, 2014 | 02:42 PM
  #67  
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Originally Posted by Solenoid
This thread has gone from, "Hey need some simple help improving my EVO susp" to playing video games to improve ones driving ability
Actually, this thread went from "I installed new coilovers but didn't get an alignment and I'm wondering why my car handles poorly" to "let's play video games." Your post suggests that the thread went downhill. I don't agree.
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Old Jun 14, 2014 | 04:47 PM
  #68  
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I'll just drop these here...

http://www.motorauthority.com/news/1...prepped-for-f1

http://www.theguardian.com/sport/201...cing-car-games
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Old Jun 14, 2014 | 04:52 PM
  #69  
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Originally Posted by Iowa999
Actually, this thread went from "I installed new coilovers but didn't get an alignment and I'm wondering why my car handles poorly" to "let's play video games." Your post suggests that the thread went downhill. I don't agree.
especially since experience, of any kind, is going to make someone go faster.

Solenoid: sims help, be it a $400 unit at home or $millions at a test facility. sorry, man. that's just how it is. i knew every inch of Laguna Seca before i drove on it. that helped immensely.

interesting to note that my car drove much closer to GT than i thought it would. the game had the feel of the banked and off-camber corners down pretty nicely.
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Old Jun 15, 2014 | 06:44 AM
  #70  
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simulators can help but they should not be used as a substitute to real seat time.

the reason for seat time is to get comfortable at the bleeding edge of traction. This allows you to put 100% focus into driving while doing triple digit speeds without getting nervous.

the more confidant you are in your driving and car control, the faster (and safer) you will be.

never substitute true seat time for a video game.
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Old Jun 15, 2014 | 06:49 AM
  #71  
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Originally Posted by darkknightsw20
Well let me list my current mods that I can think of.

Whiteline roll center adjusters
BC coilovers
NT03M 17x9.5
Dunlop Direzza Z2 255/40/17
Front lip isnt so bad either. Kind of has a little lip built into it.
Hawk HP Plus pads
Slotted and drilled rotors (looking to go slotted only)
OEM Rear Wing.

WTF are "Whiteline roll center adjusters"?
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Old Jun 15, 2014 | 07:01 AM
  #72  
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Originally Posted by cfdfireman1
WTF are "Whiteline roll center adjusters"?
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Old Jun 15, 2014 | 08:23 AM
  #73  
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Originally Posted by EVOizmm
simulators can help but they should not be used as a substitute to real seat time.

the reason for seat time is to get comfortable at the bleeding edge of traction. This allows you to put 100% focus into driving while doing triple digit speeds without getting nervous.

the more confidant you are in your driving and car control, the faster (and safer) you will be.

never substitute true seat time for a video game.
Correct. Nobody is saying SIM is better than real driving nor a substitute. Just a supplement.
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Old Jun 16, 2014 | 05:17 PM
  #74  
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Originally Posted by kaj
oddly enough, driving on the street has nothing to do with road racing, but Gran Tourismo can. i'm really surprised at how that game responds to proper driving techniques. it's a nice, safe way for people to learn lines, weight transfer, etc.
Oh yes! They dont call that thing the driving simulator for nothing. 6 should be out soon if its not already. I need to jump on that!

I've learned so much from that game over the years it's insane. Most realistic game period. You'll hate all the other nonsense racing games after playing that for a while lol
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Old Jun 16, 2014 | 06:03 PM
  #75  
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Originally Posted by darkknightsw20
Oh yes! They dont call that thing the driving simulator for nothing. 6 should be out soon if its not already. I need to jump on that!

I've learned so much from that game over the years it's insane. Most realistic game period. You'll hate all the other nonsense racing games after playing that for a while lol
it's been out for about a year now. if you can drop a few, pointless $$$s, i'd suggest a Fanatec wheel and the Clubsport pedals. i love them. it's, handsdown, the best wheel i've ever seen (complete with alcantra rim) and the pedals are full-aluminum with a load cell brake pedal that works like real brakes i.e. more pressure = more brake, as opposed to the old pedal travel vs braking power. i can't imagine anyone playing these games with a controller any more. in fact that's the downside: if you go to a friend's house.. you can't. LOL
anyway, i can pick between a 6pd shifter, sequential, or paddles. too much cool stuff to list.

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