Xede datalogging now possible on Mac and Unix
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Originally Posted by crusin_lancer
I haven't even had time to test the first prerelease of 1.0. I hopefully will be able to do some testing today at lunch and later tonight. I'll let you know the results.

There's some people testing the code that aren't posting in this thread (shame on you folks). I didn't look at the code at all over the weekend, but just waited for people to send me complaints.
Seriously though, I urge anybody with free time to download a copy and try to break it.
d
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Originally Posted by Rushin
I would be out there testing too if my car wasnt in the shop. So what does it take to convert relative power into hp?
I convert engine rpm to wheel rpm. With the wheel radius, I can calculate speed thus acceleration. Adding in the mass of the vehicle, I can calculate force (impluse is what i really use). Force crossed by wheel radius is effective wheel torque. Corrected for the gear and drive ratio I get measured engine torque at the wheels.
d
Originally Posted by donour
At this point, newtonian physics. The arithmetic is extremely simplisitic. I pulled out my old college physics book and an evo brochure that had gear and final drive ratios.
thanks
Originally Posted by madpacket
Ohh!! The MR has different gear ratios. Will that throw it off, much?
thanks
thanks
.
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Originally Posted by madpacket
Ohh!! The MR has different gear ratios. Will that throw it off, much?
thanks
thanks
Actually my code is very generic and you could use ANY car given that you know mass, gear ratios, final drive, rolling tire radius, and a few other things.
d
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Originally Posted by jj_008
Donour, could you make a feature where we could over lay multiple dyno graphs onto 1 graph? I would also like to see graphs of the datalogging values too. Just some suggestions.
This and a bunch of other stuff will be pushed off to the next release. The 1.0 series won't get any new features -- just bug fixes.
d
Originally Posted by donour
Not as different as you think. The first couple of gears are pretty close between the 6 speed and the 5 speed. I also have the gear ratios for the MR.
Actually my code is very generic and you could use ANY car given that you know mass, gear ratios, final drive, rolling tire radius, and a few other things.
d
Actually my code is very generic and you could use ANY car given that you know mass, gear ratios, final drive, rolling tire radius, and a few other things.
d
Terry S
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Originally Posted by Terry S
Any chance at adding an input area for gear ratios, rolling tire radius, mass 'n such? Or do you want to keep it locked so people cant manipulate the numbers so much?
Terry S
Terry S
d
Did some testing this weekend. My plots came out ok... I think I haven't ever been on a dyno so I hope they look ok.
I was doing some high-speed datalogging and I got some errors, but my drunk friend who I was giving a ride shut off my laptop before I was able to check them,
so I'll have to test out the datalogging features more closely and without a drunk friend in the passenger seat.
LOL I'm suprised I got my plot saved, he was so drunk he saved it as "zac rukes" when he was trying to spell "zach rules". Go figure, but at least he called a sober ride then trying to drive himself.
I was doing some high-speed datalogging and I got some errors, but my drunk friend who I was giving a ride shut off my laptop before I was able to check them,
so I'll have to test out the datalogging features more closely and without a drunk friend in the passenger seat.
LOL I'm suprised I got my plot saved, he was so drunk he saved it as "zac rukes" when he was trying to spell "zach rules". Go figure, but at least he called a sober ride then trying to drive himself. 


