TephraMOD V6 - testing!
Ok, here is one other stupid question....
Is it easy to suspend knock when vehicle speed < 2km? I only ask this because the reason I don't use the launch timing block that other people use is because I would get tons of knock off the line and it wouldn't decay very fast. I know I'm coming late to the game but that is just a suggestion.
Is it easy to suspend knock when vehicle speed < 2km? I only ask this because the reason I don't use the launch timing block that other people use is because I would get tons of knock off the line and it wouldn't decay very fast. I know I'm coming late to the game but that is just a suggestion.
Great news! It worked!!!!!!
I now have control over boost maps and WGDC does what I tell it to......thanks Dave
I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.
Thanks again
I now have control over boost maps and WGDC does what I tell it to......thanks Dave
I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.
Thanks again
Great news! It worked!!!!!!
I now have control over boost maps and WGDC does what I tell it to......thanks Dave
I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.
Thanks again
I now have control over boost maps and WGDC does what I tell it to......thanks Dave
I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.
Thanks again

Thread Starter
Joined: Feb 2007
Posts: 9,486
Likes: 67
From: Melbourne, Australia
speaking of which - this is what I thought for launch-altmap.
it would only change out the fuel+timing maps. so whatever map (alt or nomal) you were on it would still use the bwgdc/bdel/cranking/injector scaling from that set of maps
now for criteria:
speed < x AND tps > y
anything else?
it would only change out the fuel+timing maps. so whatever map (alt or nomal) you were on it would still use the bwgdc/bdel/cranking/injector scaling from that set of maps
now for criteria:
speed < x AND tps > y
anything else?
UPDATE: V7T3 is up
96530006-V7-test3
Let me know of any Q's you have or suggestions
I will be implementing the launch-altmap soon and then i will call V7 done
96530006-V7-test3
Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done

96530006-v7t3.zip
~Zach
Thread Starter
Joined: Feb 2007
Posts: 9,486
Likes: 67
From: Melbourne, Australia
UPDATE: V7T4 is up
96530706-V7-test4
Let me know of any Q's you have or suggestions
I will be implementing the launch-altmap soon and then i will call V7 done
T4 = T3 but with the altmaps filled out properly
96530706-V7-test4
Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done

T4 = T3 but with the altmaps filled out properly



