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TephraMOD V6 - testing!

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Old Apr 30, 2009 | 06:34 AM
  #586  
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I will be testing today and lunchtime....

~Z
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Old Apr 30, 2009 | 07:06 AM
  #587  
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cool - hopefully this fixes it

then I can add the launch-altmap stuff then V7 will be done
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Old Apr 30, 2009 | 08:33 AM
  #588  
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Ok, here is one other stupid question....

Is it easy to suspend knock when vehicle speed < 2km? I only ask this because the reason I don't use the launch timing block that other people use is because I would get tons of knock off the line and it wouldn't decay very fast. I know I'm coming late to the game but that is just a suggestion.
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Old Apr 30, 2009 | 11:25 AM
  #589  
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Great news! It worked!!!!!!

I now have control over boost maps and WGDC does what I tell it to......thanks Dave

I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.

Thanks again
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Old Apr 30, 2009 | 12:34 PM
  #590  
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Originally Posted by phenem
Great news! It worked!!!!!!

I now have control over boost maps and WGDC does what I tell it to......thanks Dave

I guess you have to fix it now and release a new version for testing, I can then take that version, once I have confirmed it works, and create a USDM switch version so the USDM guys just plug in their stuff and go.

Thanks again
cool! very exciting news! great work Tephra, phenem and all those helping test!
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Old Apr 30, 2009 | 04:20 PM
  #591  
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cool

I want to do the launch altmap then V7 will be done.

so ill get that version up today for testing
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Old Apr 30, 2009 | 05:12 PM
  #592  
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Take it easy with the knock decay timer...............
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Old Apr 30, 2009 | 05:25 PM
  #593  
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i found halving it work pretty good...
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Old Apr 30, 2009 | 05:56 PM
  #594  
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I will be implementing the launch-altmap soon and then i will call V7 done

Last edited by tephra; Apr 30, 2009 at 06:32 PM.
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Old Apr 30, 2009 | 06:01 PM
  #595  
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speaking of which - this is what I thought for launch-altmap.

it would only change out the fuel+timing maps. so whatever map (alt or nomal) you were on it would still use the bwgdc/bdel/cranking/injector scaling from that set of maps

now for criteria:
speed < x AND tps > y

anything else?
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Old Apr 30, 2009 | 06:06 PM
  #596  
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Originally Posted by tephra
i found halving it work pretty good...
It works extremely good. That's the problem.
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Old Apr 30, 2009 | 06:18 PM
  #597  
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Originally Posted by tephra
UPDATE: V7T3 is up

96530006-V7-test3

Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done
Dave, your link is wrong, is this the link you wanted to post?

96530006-v7t3.zip


~Zach
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Old Apr 30, 2009 | 06:25 PM
  #598  
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oops.. yeah one of those
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Old Apr 30, 2009 | 06:33 PM
  #599  
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UPDATE: V7T4 is up

96530706-V7-test4

Let me know of any Q's you have or suggestions

I will be implementing the launch-altmap soon and then i will call V7 done

T4 = T3 but with the altmaps filled out properly
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Old Apr 30, 2009 | 06:52 PM
  #600  
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I was just going to post up! Dang you I got half way through the map too....

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