patch for knock tables
patch for knock tables
Ive been searching for 2 hours for the patch for 008/015 roms, for the 3 knock multiplier tables. Anyone have a link or the patch itself? I cant believe I cant find it WTF.
All the definitions should be included in this thread.
https://www.evolutionm.net/forums/ec...ble-found.html
https://www.evolutionm.net/forums/ec...ble-found.html
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Ah alright, since you only mentionned the end of the romID's I thought it was 88590015.
And sorry, but adding definitions to an xml and actually patching a rom are totally different...
And sorry, but adding definitions to an xml and actually patching a rom are totally different...
patch (correct term is ROM ADD ON / MODIFICATION) = external code aside from actual OEM mitsubishi code already on the rom.
example = tephra mods..... no lift to shift, flash cel on knock, etc.
knock tables are on the rom they just need to be defined within xml to appear to you.
I know you know this Raptord, just quoting you
A patch in PC world is more so a bug fix or update / repair, etc.
Since some people are more concerned with terminology then stepping up to the plate...
Here you go:
Evo9base:
88590015:
Evo7base:
9417...
Here you go:
Evo9base:
Code:
<table name="Knock Sensitivity Load Threshold" category="Knock" type="2D" level="2" scaling="Load8"> <table name="RPM" type="X Axis" elements="10" scaling="RPM"/> </table> <table name="Knock Background Noise Multiplier" category="Knock" type="2D" level="2" scaling="uint8"> <table name="RPM" type="X Axis" elements="14" scaling="RPM"/> </table> <table name="Knock Background Noise Adder (TRIPLE GAIN)" category="Knock" type="2D" level="2" scaling="uint8"> <table name="RPM" type="X Axis" elements="14" scaling="RPM"/> </table> <table name="Knock Background Noise Adder (SINGLE GAIN)" category="Knock" type="2D" level="2" scaling="uint8"> <table name="RPM" address="7fe8" type="X Axis" elements="14" scaling="RPM"/> </table>
88590015:
Code:
<table name="Knock Sensitivity Load Threshold" address="3cf6"> <table name="RPM" address="6b7a"/> </table> <table name="Knock Background Noise Multiplier" address="669e"> <table name="RPM" address="7fe8"/> </table> <table name="Knock Background Noise Adder (TRIPLE GAIN)" address="66b2"> <table name="RPM" address="7fe8"/> </table> <table name="Knock Background Noise Adder (SINGLE GAIN)" address="66c6"> <table name="RPM" address="7fe8"/> </table>
Code:
<table name="Knock Load" category="Knock Control" type="2D" level="2" scaling="Load8"> <table name="X" type="X Axis" elements="10" scaling="RPM"/> </table> <table name="Knock Multiplier - Low RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/> <table name="Knock Multiplier - Mid RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/> <table name="Knock Multiplier - High RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/> <table name="Knock Adder - Single Gain" category="Knock Control" type="1D" level="2" scaling="uint16"/> <table name="Knock Adder - Triple Gain" category="Knock Control" type="1D" level="2" scaling="uint16"/>
Code:
<table name="Knock Load" category="Knock Control" address="421a" type="2D" level="2" scaling="Load8"> <table name="X" address="635a" type="X Axis" elements="10" scaling="RPM"/> </table> <table name="Knock Multiplier - Low RPM" category="Knock Control" address="177a" type="1D" level="1" scaling="uint16"/> <table name="Knock Multiplier - Mid RPM" category="Knock Control" address="24aa" type="1D" level="1" scaling="uint16"/> <table name="Knock Multiplier - High RPM" category="Knock Control" address="21de" type="1D" level="1" scaling="uint16"/> <table name="Knock Adder - Single Gain" category="Knock Control" address="1780" type="1D" level="1" scaling="uint16"/> <table name="Knock Adder - Triple Gain" category="Knock Control" address="177c" type="1D" level="1" scaling="uint16"/>
Last edited by razorlab; Jan 17, 2011 at 07:54 PM.
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94170015, adder, background, evo, evolutionm, knock, motor, mulitplier, multiplier, noise, patch, table, tables, tephra, v7








