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Old Jan 14, 2011 | 06:08 PM
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patch for knock tables

Ive been searching for 2 hours for the patch for 008/015 roms, for the 3 knock multiplier tables. Anyone have a link or the patch itself? I cant believe I cant find it WTF.
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Old Jan 15, 2011 | 07:14 PM
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anyone?
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Old Jan 15, 2011 | 07:21 PM
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All the definitions should be included in this thread.

https://www.evolutionm.net/forums/ec...ble-found.html
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Old Jan 15, 2011 | 10:06 PM
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From: ma
Looked there but only saw the patch for the knock vs rpm/load. Im looking for the patch to see the 3 knock multiplier tables, low , mid, high...
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Old Jan 16, 2011 | 11:38 AM
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Look harder.
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Old Jan 16, 2011 | 01:51 PM
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Evo IX's don't have the low, mid, and high multiplier tables, if im not mistaken.
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Old Jan 16, 2011 | 08:50 PM
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Originally Posted by Raptord
Evo IX's don't have the low, mid, and high multiplier tables, if im not mistaken.

Ok??? Whats your point?
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Old Jan 16, 2011 | 09:04 PM
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Well you're looking for those tables on the 88590015 rom, right? That rom is for Evo IX's, so they wouldn't exist...
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Old Jan 16, 2011 | 09:31 PM
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And its not a "patch". It just table definitions.
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Old Jan 16, 2011 | 11:02 PM
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94170008, 94170015.......

Boosted, same difference you "patch" in or add to the xml to see the tables.
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Old Jan 17, 2011 | 07:41 AM
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Ah alright, since you only mentionned the end of the romID's I thought it was 88590015.

And sorry, but adding definitions to an xml and actually patching a rom are totally different...
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Old Jan 17, 2011 | 06:28 PM
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From: pa
Originally Posted by Raptord
Ah alright, since you only mentionned the end of the romID's I thought it was 88590015.

And sorry, but adding definitions to an xml and actually patching a rom are totally different...
difference is......

patch (correct term is ROM ADD ON / MODIFICATION) = external code aside from actual OEM mitsubishi code already on the rom.
example = tephra mods..... no lift to shift, flash cel on knock, etc.

knock tables are on the rom they just need to be defined within xml to appear to you.

I know you know this Raptord, just quoting you

A patch in PC world is more so a bug fix or update / repair, etc.
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Old Jan 17, 2011 | 07:46 PM
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Since some people are more concerned with terminology then stepping up to the plate...

Here you go:

Evo9base:

Code:
<table name="Knock Sensitivity Load Threshold" category="Knock" type="2D" level="2" scaling="Load8">
		<table name="RPM" type="X Axis" elements="10" scaling="RPM"/>
	</table>

	<table name="Knock Background Noise Multiplier" category="Knock" type="2D" level="2" scaling="uint8">
		<table name="RPM" type="X Axis" elements="14" scaling="RPM"/>
	</table>

	<table name="Knock Background Noise Adder (TRIPLE GAIN)" category="Knock" type="2D" level="2" scaling="uint8">
		<table name="RPM" type="X Axis" elements="14" scaling="RPM"/>
	</table>

	<table name="Knock Background Noise Adder (SINGLE GAIN)" category="Knock" type="2D" level="2" scaling="uint8">
		<table name="RPM" address="7fe8" type="X Axis" elements="14" scaling="RPM"/>
	</table>


88590015:

Code:
<table name="Knock Sensitivity Load Threshold" address="3cf6">
		<table name="RPM" address="6b7a"/>
	</table>

	<table name="Knock Background Noise Multiplier" address="669e">
		<table name="RPM" address="7fe8"/>
	</table>

	<table name="Knock Background Noise Adder (TRIPLE GAIN)" address="66b2">
		<table name="RPM" address="7fe8"/>
	</table>

	<table name="Knock Background Noise Adder (SINGLE GAIN)" address="66c6">
		<table name="RPM" address="7fe8"/>
	</table>
Evo7base:

Code:
<table name="Knock Load" category="Knock Control" type="2D" level="2" scaling="Load8">
		<table name="X" type="X Axis" elements="10" scaling="RPM"/>
	</table>

	<table name="Knock Multiplier - Low RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/>

	<table name="Knock Multiplier - Mid RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/>

	<table name="Knock Multiplier - High RPM" category="Knock Control" type="1D" level="2" scaling="uint16"/>

	<table name="Knock Adder - Single Gain" category="Knock Control" type="1D" level="2" scaling="uint16"/>

	<table name="Knock Adder - Triple Gain" category="Knock Control" type="1D" level="2" scaling="uint16"/>
9417...

Code:
<table name="Knock Load" category="Knock Control" address="421a" type="2D" level="2" scaling="Load8">
<table name="X" address="635a" type="X Axis" elements="10" scaling="RPM"/>
</table>

<table name="Knock Multiplier - Low RPM" category="Knock Control" address="177a" type="1D" level="1" scaling="uint16"/>

<table name="Knock Multiplier - Mid RPM" category="Knock Control" address="24aa" type="1D" level="1" scaling="uint16"/>

<table name="Knock Multiplier - High RPM" category="Knock Control" address="21de" type="1D" level="1" scaling="uint16"/>

<table name="Knock Adder - Single Gain" category="Knock Control" address="1780" type="1D" level="1" scaling="uint16"/>

<table name="Knock Adder - Triple Gain" category="Knock Control" address="177c" type="1D" level="1" scaling="uint16"/>

Last edited by razorlab; Jan 17, 2011 at 07:54 PM.
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