Trying to understand timing map
Interesting stuff here. What your saying is that 10 counts is no biggie? When I was knocking pretty bad due to various reasons including mechanical and tune wise I would see 10-12 counts sometimes and that was pulling quite a few degrees of timing and then dumping fuel in dipping to super low 10.0AFR's. Super low timing and sub 11 AFR does not make for a peppy evo from what Ive felt with my car. So how can this be ok? Also your saying 40 counts is more like real engine knock? I feel like if I saw 40 counts on my log I would be more inclined to thing that it WASN'T real knock and there was a vibration coming from somewhere or it some sort of "phantom knock"
Also you said that you can change the values in the ignition table and fuel tables in the maptracer? I wasn't aware that you could. I tried but couldn't see a way to do this. It would be easier then referring to ecuflash. Mostly to lower the error of selecting the wrong cell. Those colors all blend together after a couple hours of tuning know what i mean?
Also you said that you can change the values in the ignition table and fuel tables in the maptracer? I wasn't aware that you could. I tried but couldn't see a way to do this. It would be easier then referring to ecuflash. Mostly to lower the error of selecting the wrong cell. Those colors all blend together after a couple hours of tuning know what i mean?
yeah map tracer/map editing/reflashing its in the new v2.7 beta 20, its awesome. soon to be released I hear.
https://www.evolutionm.net/forums/8075022-post1224.html
Last edited by _Speedy_; Mar 9, 2010 at 07:16 AM.
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Yeah I agree, anything on the knock sum is gonna be bad, its either noisy tappets/bearings/detonation/pre-ignition/crankwalk(cranksensor hitting). And any prolonged knock sum for more than a few seconds will start pulling timing (log OctaneLevel - anything under 100 and its pulling ignition timing and losing you power). All you others out there, better get that knock sum Check Engine Light mod, cause heavy instantaneous detonation won't be saved by the OctaneLevel flag in time, you might have a chance to save the engine if you see your CEL flashing at you.. and lifting your right foot off.
yeah map tracer/map editing/reflashing its in the new v2.7 beta 20, its awesome. soon to be released I hear.
yeah map tracer/map editing/reflashing its in the new v2.7 beta 20, its awesome. soon to be released I hear.
On a second not I LOVE to find the EvoScan 2.7 Beta that everyone talks about but I can find it anywhere. tccompusa tried sending it to me but he basically only sent the executable file which will not work with the rest. Wheres the install file located? I would much appreciate some info on this!
Thanks!
-Ethan
On a second not I LOVE to find the EvoScan 2.7 Beta that everyone talks about but I can find it anywhere. tccompusa tried sending it to me but he basically only sent the executable file which will not work with the rest. Wheres the install file located? I would much appreciate some info on this!
d
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Ill try it again when I get home though.
-Ethan
then you did it wrong. and whys speedy saying you can edit the ROM values on the map in evoscan? all mine does is highlights the cells.... thats why i stopped playing with my evo, im not going back and forth from evoscan and ecuflash, its very annoying.
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As I said ill try it again.
And yeah Im %99 sure that maptracer does not allow you change values. I just keep both open and its not that bad. You just have to pay attention to what rpm row your in. Load columns are easy because your so close to the axis....
I asked him the same question. Plus a few other things he has said dont make sense. To me anyway.
And yeah Im %99 sure that maptracer does not allow you change values. I just keep both open and its not that bad. You just have to pay attention to what rpm row your in. Load columns are easy because your so close to the axis....
I asked him the same question. Plus a few other things he has said dont make sense. To me anyway.
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I tried it again on my xp machine and its opened at least. When map tracer opened I had a few errors. Ill give it another go when i get home on my tuning laptop. Thanks for looking donour and thanks for the explanation Tom. I do remember you saying that but I must have messed something up. I wasn't going to sweat it too much at that time because 2.6 seems to work well. I just thought 2.7 has some other features...
p.s. I looked at some logs from a previous map fuel map that I was using and it was a little bit leaner but with 100% clean runs as far as knock is concerned. I wonder if i am TOO rich. Not that I have a huge problem right now with knock but if the car was running a little stronger with the other config and no knock with stills safe afr's maybe its worth a look. Ill have to see after work what things looked like on that particular fuel table setup....
p.s. I looked at some logs from a previous map fuel map that I was using and it was a little bit leaner but with 100% clean runs as far as knock is concerned. I wonder if i am TOO rich. Not that I have a huge problem right now with knock but if the car was running a little stronger with the other config and no knock with stills safe afr's maybe its worth a look. Ill have to see after work what things looked like on that particular fuel table setup....
https://www.evolutionm.net/forums/8078837-post1231.html
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Yeah I'm 100% you're wrong.... take a look here... 100% Working map editing in EvoScan...
https://www.evolutionm.net/forums/8078837-post1231.html
https://www.evolutionm.net/forums/8078837-post1231.html
I still haven't played with the new 2.7 yet because i haven't really encountered any problems with 2.6 sort of....
Thanks for the info though!
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never mind i found the info. You said it here...
Good stuff!
v2.7 is still in Beta for another week, I found a few small beta fixes for Hamish to make (thats what beta cycles are for), it is work in progress. v2.7 is awesome i must admit - ROM Editing, Maptracer all in one. the Road Dyno Power graphing is now very close and accurate to my power curves on my dyno runs. EvoX DTC read/write, wow, now as an Evo7/8/9 owner i don't even need ecuflash to do tuning. In EvoScan MapTracer I just right click the timing or fuel map and click "write changes to evo8 ecu". Now I just use ecuflash to set the limiters, and other obscure tables (once in a blue moon). I think the next version of EvoScan v2.8 will have Live tuning for Evo.
Good stuff!
Yeah I agree, anything on the knock sum is gonna be bad, its either noisy tappets/bearings/detonation/pre-ignition/crankwalk(cranksensor hitting). And any prolonged knock sum for more than a few seconds will start pulling timing (log OctaneLevel - anything under 100 and its pulling ignition timing and losing you power). All you others out there, better get that knock sum Check Engine Light mod, cause heavy instantaneous detonation won't be saved by the OctaneLevel flag in time, you might have a chance to save the engine if you see your CEL flashing at you.. and lifting your right foot off.
yeah map tracer/map editing/reflashing its in the new v2.7 beta 20, its awesome. soon to be released I hear.
https://www.evolutionm.net/forums/8075022-post1224.html
yeah map tracer/map editing/reflashing its in the new v2.7 beta 20, its awesome. soon to be released I hear.
https://www.evolutionm.net/forums/8075022-post1224.html
if you set both hi n low maps the same then wont drop afrs.. just timing.. 10 counts of knock isnt a big deal.. when tuning.. a near stock car.. a high hp car then yes. evos come from the factory with alot of knock ive read..also ive seen 8 counts on my pulls and i keep it going till red line so i know if its consistent and how far into the rpm band it is... 10 counts is roughly 3-4* of timing that's pulled...


