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PATCH: CEL Flash on Loaded Knock

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Old Aug 22, 2007 | 06:14 PM
  #151  
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Yeah, but Id like it to be darn near close to 0 counts, so I think Id rather put up with the extra flashing. Kindof reminds me to keep my foot out of it until I get my tune sorted out.

Oh, and Ive got mine set to Load=100, knock count=3

Last edited by Charlie_B; Aug 23, 2007 at 07:02 AM.
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Old Aug 22, 2007 | 07:53 PM
  #152  
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best info eva
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Old Aug 22, 2007 | 11:13 PM
  #153  
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I had my flash setup to read up to 300 on the load cell scaling by a mail-in tuner a while back...since the 'how to' for this MOD hasn't been fully released *only with an already patched file* how do i go about increasing the load cells on the patch? Is it as easy as deleting load cell '70' and '90' and adding '280' and '300' at the end on the fuel/timing maps (along with the adjusting of the maps in those areas) or is it more in depth? Some help will be greatly appreciated! I have rom 96940011 if that matters...

Also i logged 'Load Calculated' and '2-Byte load' at the same time at idle and it seems that those two work while both on...
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Old Aug 22, 2007 | 11:47 PM
  #154  
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Originally Posted by alan678
I had my flash setup to read up to 300 on the load cell scaling by a mail-in tuner a while back...since the 'how to' for this MOD hasn't been fully released *only with an already patched file* how do i go about increasing the load cells on the patch? Is it as easy as deleting load cell '70' and '90' and adding '280' and '300' at the end on the fuel/timing maps (along with the adjusting of the maps in those areas) or is it more in depth? Some help will be greatly appreciated! I have rom 96940011 if that matters...

Also i logged 'Load Calculated' and '2-Byte load' at the same time at idle and it seems that those two work while both on...
Step by step to rescale load:

https://www.evolutionm.net/forums/sh...ight=rescaling

But you are basically on the right track.
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Old Aug 23, 2007 | 06:13 AM
  #155  
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Originally Posted by codgi
Step by step to rescale load:

https://www.evolutionm.net/forums/sh...ight=rescaling

But you are basically on the right track.
Awesome! Thanks

Another question....

Does anybody know if the 96940011 ROM has the dealer po300 fix on it? My old rom didnt and when i went to flash it changed about 5 different sections of code (when its doing the crc check to see what was modified or not)
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Old Aug 23, 2007 | 07:03 AM
  #156  
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wouldnt it be a new ROMID if the dealer changed something?
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Old Aug 23, 2007 | 06:53 PM
  #157  
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I dunno...you got me there! So who has an 05 Evo with the po300 fix? What is your ROMID?
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Old Aug 24, 2007 | 12:16 PM
  #158  
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alan678, i have the 0011 ROM and have never had a PO300 and the CEL Knock light is running well. Not sure if this helps.
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Old Aug 26, 2007 | 12:18 PM
  #159  
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Really big thanks to tephra

I patched his altered rom code with my previous 88840016 tune, and it works fine !
I set the load to 120 and KS to 4 (so I get warned above 3 on serious load), and this makes me more confortable when I'm driving hard without any loggin
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Old Aug 27, 2007 | 12:07 PM
  #160  
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Using the v15 of the EVO IX rom, when I went to look at the values, the default time was something like 23xxx (don't have the exact number in front of me) instead of 3xxx. Has anyone else seen this? Did I do something wrong? I didn't flash the ROM since I was afraid something wasn't correct.

Thanks,
MIke
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Old Aug 27, 2007 | 02:39 PM
  #161  
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Originally Posted by crazymikie
Using the v15 of the EVO IX rom, when I went to look at the values, the default time was something like 23xxx (don't have the exact number in front of me) instead of 3xxx. Has anyone else seen this? Did I do something wrong? I didn't flash the ROM since I was afraid something wasn't correct.

Thanks,
MIke
I had the same thing happen to mine. I built the base rom and flashed the computer. The mod worked and all was fine. Then I made a WGDC change and reflashed. I then read the rom from the ECU to verify the change and all my KNOCK info was corrupt. I downloaded twice to verify and sure enough it was bunk.

Also noticed that after the knock map each and every flash afterwards took much longer than expected.
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Old Aug 27, 2007 | 02:48 PM
  #162  
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I'd highly suggest turning the load reached before cel flash down to 0. Reason being so that you can see part throttle knock (which changes with each brand of gas or tank to tank from same brand) so that you can watch the knock sensor at all times. I caught a 2500rpm 90% load tip in issue this way (that went away with a new tank of gas). Also evo 9's seem to pull MUCH more timing per count of knock than 8's. I'd recommend 3 as a good starting point for knock threshold for cel flash and evo 8's can probably stand upwards of 5 before timing pull becomes a serious issue. Even on my evo 9 a single counts was pulling extreme amount of timing for some reason.

Last edited by dan l; Aug 27, 2007 at 02:50 PM.
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Old Aug 27, 2007 | 02:48 PM
  #163  
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Here is what my settings ended up changing to..... scared the crap out of me.

......and this is after I had already had this working.

IRT setting the load to zero.... I often see phantom knock at low loads. I really do not care to see that activity. I want to know about knock when at 200 and above.
Attached Thumbnails PATCH: CEL Flash on Loaded Knock-messedupsettings.jpg  

Last edited by Jeff_Jeske; Aug 27, 2007 at 02:51 PM.
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Old Aug 27, 2007 | 04:30 PM
  #164  
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ok that isn't a patched ROM...

make sure you not using ecuflash 1.31 as well, the definitions are screwed..
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Old Aug 28, 2007 | 07:52 AM
  #165  
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tephra...fantastic work man! Works awesome on my 03' with 94170008.
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